XCOM 2
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[WotC] The Valkyrie Class Mod
 
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May 28 @ 7:43pm
Jun 16 @ 5:41pm
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[WotC] The Valkyrie Class Mod

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Description
Updated June 16 2018; please see the discussions tab if your save file uses an older version!

XCOM’s specialists have already proven how useful the GREMLIN can be, but valkyries take it one step further, trading personal weapon damage for powerful support abilities that both heal and enhance the lethality of the squad.

For those who want to use this mod with Musashi's RPG Overhaul, check out the plugin here.

Class summary

The valkyrie starts off with three squaddie abilities: Healing Stream, Damage Buff, and Valkyrie. The former two are the bread-and-butter of the class and, while not limited by any cooldown or charge cost, require targets to be within a certain range to use. Valkyrie, meanwhile, temporarily boosts the frequency at which Healing Stream and Damage Buff can be cast, which can be used either offensively or defensively depending on the situation.

The valkyrie carries the bullpup and the GREMLIN into battle. The bullpup is generally reserved for self-defense as most of the time the valkyrie will be busy buffing or healing allies. It’s also advantageous to upgrade the valkyrie’s GREMLIN as soon as possible, as Healing Stream and Damage Buff’s values are based on its tech level.

Class highlights

Damage Buff
By default, allows an ally to do +1 damage for the rest of the turn. Damage Buff really shines when it comes to securing kills; for instance, early-game troopers are once again guaranteed one-shots on Commander and Legendary difficulty. The bonus also applies to almost any attack a soldier can perform (except grenades, though this can be changed with the Uninhibited ability), meaning a damage-buffed Templar or combat-protocol specialist can suddenly become a lot more dangerous for ADVENT.

Resurrect
When a soldier starts bleeding out, XCOM’s specialists face a lengthy process involving several medikits and Revival Protocol to patch them up and get them back in the fight. Valkyries, on the other hand, can do all of this in one quick action, instantly reviving an ally and restoring a significant amount of health at the same time. It can be used on unconscious allies as well, and can be paired with another ability, I’m With You, that makes allies guaranteed to bleed out upon taking a fatal hit.

Valkyrie
This namesake ability can do a lot more than just allow Healing Stream and Damage Buff to be used multiple times in a turn. With an entire perk branch dedicated to its development, a valkyrie can wind up with an ability that heals them for free, gives four actions per turn, and can be active for half the time during a mission. Heavily investing in Valkyrie means forgoing many of the other abilities that are available to learn, but the results can be pretty spectacular.

A full list of abilities (including the GTS and random ones obtainable from the Training Centre) can be found in the Discussions tab.

Required mods

MoonWolf’s [WOTC] New Promotion Screen by Default.

Recommended mods (for general gameplay)

DerBK’s A Better Advent. I playtested this mod in ABA, so things may feel a bit more balanced with it enabled.

Recommended mods (for the full Overwatch experience)

RuNis and E3245’s [WotC] Overwatch Mercy Squadmate.

Casadoom’s Overwatch – Mercy Voice Pack.

If you want to just use this class with a unique Mercy character, check out the discussions tab for steps on how to do so.

Additional credits

shiremct’s [WOTC] Proficiency Class Pack, which was a fantastic help when coding Resurrect.

RealityMachina’s Biotic Class Redux, for the code necessary to enable bullpups by default.

Musashi’s Wotc SpecOps Class, for the code necessary to add in custom GTS perks.

Pavonis Interactive’s Long War Leader Pack, for the ability icon used with I’m With You.

Blizzard Entertainment, for the ability icons used with Valkyrie, Guardian Angel, Resurrect, and Heroes Never Die (and for creating Overwatch in the first place).


Found a bug? Please report any issues that come up and I'll try to resolve them as soon as possible.

Have fun!
Popular Discussions View All (4)
2
Jun 17 @ 9:14am
PINNED: Making a unique Mercy character
LaWu103
0
Jun 16 @ 10:16am
PINNED: Regenerating Ability Trees
LaWu103
< >
55 Comments
Knox614 Jul 2 @ 9:09pm 
Yeah, no, the new launcher somehow made it worse. LMAO when I load up the files, it just says that "this mod" will have some error, proceed with caution. Thanks anyways, it's just a shame I can't use this mod. Maybe I have to redownload the game again
Knox614 Jul 2 @ 8:50pm 
I see, thanks for everything though. I'll just have Mercy play as specialist/medic for now. I appreciate everything you've done for me.
LaWu103  [author] Jul 2 @ 8:38pm 
@Knox614
The config folder is located at \Documents\My Games\XCOM2 War of the Chosen\XComGame\Config. If you delete it, the game automatically regenerates it the next time it starts. Theoretically this "refreshes" your mods but from personal experience it doesn't always work; in fact I switched to the alternative mod launcher for that exact reason.
Knox614 Jul 2 @ 8:24pm 
I've done the unsubscribing/resubscribing and still has not registered. What exactly is "regenerate config files?" I will look into that post
LaWu103  [author] Jul 2 @ 7:51pm 
@Knox614
The only thing I can think of at this point is the game not registering the mod correctly. Can you regenerate the game's config files or try unsubscribing/resubscribing? If you're using the default Steam launcher, I'd also recommend switching to the alternative mod launcher (https://www.reddit.com/r/xcom2mods/comments/64mucq/alternative_mod_launcher_now_a_community_project/); it's a lot less prone to weird mod behaviour like what seems to be going on here.
Knox614 Jul 2 @ 6:34pm 
The good news is, I've gotten Biotic to work, the bad news is, the Valkyrie class is still not there. I've even checked the classdata.ini and the numbers are just as you said. NumInForceDeck is 1. NuminDeck is 4
Knox614 Jul 2 @ 12:06pm 
Will do that when I get home from work, thank you for all your help! Will update ASAP.
LaWu103  [author] Jul 2 @ 11:35am 
@Knox614
The Biotic class doesn't show up by default. Taken straight from its mod page:
"Which .ini do I have to edit for GTS availability?
XComClassData.ini, located at (where XCOM 2 is installed)\steamapps\workshop\content\268500\1125004715\Config, change NumInForcedDeck to 4. This will enable GTS training for the class. Will also make it work with Commander's Choice."

So if the Valkyrie class is facing a similar problem, it still sounds like something wrong with the config file. Can you go to C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1397425613\Config\XComClassData.ini and double check that NumInForcedDeck is set to 1 and NumInDeck is set to 4?
Knox614 Jul 2 @ 10:57am 
What I meant by character pool is that there is a section where you can pick between soldier,Templar, and reaper. On the soldier class lists the Valkyrie class which I picked. Note that I have not done your method, yet. Then I played until there is the promotion prompt, which I chose in the Commander’s choice. There, listed the classes that are available, but no Valkyrie. I also installed other mod classes, bionic(which isn’t listed either) and the long war 2 mod classes for WotC. Could those other class mods interfere with Valkyrie? I also tried your method of making the unique Mercy class, but it doesn’t work either. The promotion is blacked off and the commander choice still doesn’t have it. I even disabled commander’s choice as well, but the problem is still there. Thank you for the help!
LaWu103  [author] Jul 2 @ 8:34am 
@Knox614
Commander's Choice should be compatible with this; maybe try regenerating your config files? The only other thing I can think of is, if by character pool you mean you made a unique Mercy character according to the steps I posted, you should keep NumInForcedDeck and NumInDeck unchanged if you still want the class to be trainable in the game.