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[WOTC] Electrical Damage Consistency
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0.082 MB
May 28, 2018 @ 6:04am
Oct 31, 2018 @ 1:58pm
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[WOTC] Electrical Damage Consistency

One of the noteworthy phenomena of XCOM 2 has to do with the abilities Capacitor Discharge and Bombard.

Unlike Combat Protocol, Capacitor Discharge pierces no armor, and although Bombard is an ability Firaxis intended to promote as a free grenade for SPARKs, it neither shreds nor pierces armor like the EMP Grenade.

This mod makes it so that both Capacitor Discharge and Bombard pierce through all armor, and that Bombard is treated as electrical damage.

Furthermore, the Skirmisher's ability, Whiplash, and the Sectopod's ability, Lightning Field, now ignore armor owing to their electrical damage type. Lightning Field has also been buffed to deal damage to friendly source units, meaning that if you hack a Sectopod, it can deal damage to its original allies.

This mod works both mid-campaign and mid-tactical.
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Lebowskichild Aug 9 @ 8:18am 
MrShadowCX has stated in a comment on his mod that the two mods will work together so I will assume that the changes in this mod just get overwritten and hence will not even appear in game.

I just wanted to get your opinion and insight in case I had missed something.

Thank you as always for your reply and help.
Udaya  [author] Aug 9 @ 7:42am 
@Lebowskichild Possibly. I'm not sure whether it would really matter what you did in this mod seeing how Gremlin Revamp just creates a new class to base Gremlin abilities/damage modifiers in.
Lebowskichild Aug 9 @ 6:42am 
@Udaya, sorry to bother you again but could you tell me, if I simply comment out the "+" & "-" Gremlin tweak lines that change the Capacitor Discharge damage to pierce, would that make this mod and Gremlin Revamp,


work in harmony without issue?
CommanderShepard153 Oct 22, 2018 @ 11:53am 
Sorry. I tend to make a habit of asking bout mods that have overlapping functions. Sometimes they work great together, like deployable turrets and turret bulwark mods stacking. Wanted to know if these abilities spread to the playable aliens generated mods. Like the sectopod. Or not
Udaya  [author] Oct 22, 2018 @ 11:09am 
@CommanderShepard153 None of my mods have any interaction with those mods whatsoever. If anything, most mods wouldn't. What gives you the impression that they won't play well together?
CommanderShepard153 Oct 22, 2018 @ 9:51am 
@Udaya how well does this play with "playable aliens" and Allies Unknown?
krumiro Sep 29, 2018 @ 4:33am 
ok! I finally updated my Mod "RW Realistic Capacitor Discharge and Bombard" for WotC!! ;)
Udaya  [author] Jul 20, 2018 @ 8:58pm 
Probably should've mentioned this a few days ago, but Whiplash pierces armor now. No need to do any of that stuff below.
Lux Manifestus May 31, 2018 @ 1:28pm 
Will you please add Whiplash to your mod?
pdobrzanski May 31, 2018 @ 12:29am 
hey, how can i make whiplash also pierce?