Warhammer: Vermintide 2

Warhammer: Vermintide 2

373 ratings
Creature Spawner
File Size
0.017 MB
May 26, 2018 @ 7:39am
Jun 15 @ 3:44pm
26 Change Notes ( view )

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Creature Spawner

This mod lets hosting players spawn enemy and ambient units, both in missions and the keep. To change the difficulty of enemies spawned in the keep, start and cancel a mission at the desired difficulty.

To start using the mod, open the Vermintide Mod Framework's options menu (default key: F4), and set keybinds for the various features.

Added commands are:
  • /save_unit <1-3>
  • /selected_units

Creature Spawner is currently in development, so expect some instability.

Project Source [Git][github.com]
Popular Discussions View All (2)
Apr 21, 2020 @ 5:23pm
Could this be approved as a lobby-only target dummy mod?
May 11, 2020 @ 12:13pm
How to use it?
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Aussiemon  [author] Jun 15 @ 10:45am 
Added belakor units and new grudge marks
Tenebris Mar 25 @ 10:37am 
I know there is a mod that makes you mortal in tavern. Does somone know its name ?
S p i r i t Mar 20 @ 12:24am 
This mod is truly a gem! Gives the opportunity to practice against specific units in the game.
ARTiSticov Feb 21 @ 11:52am 
How do you change the difficulty ?
Lunethex Jan 22 @ 8:19pm 
The mod causes crashes in Enchanter's Lair, Hunger in the Dark, and Empire in Flames when it's time to apparently huck barrels/objects into something, like the cart in HitD.

<<Script Error>>...ited_item_track/limited_item_track_spawner_templates.lua:129: attempt to index local 'pickup_data' (a nil value)<</Script Error>>

<<Lua Stack>> [1] @scripts/unit_extensions/limited_item_track/limited_item_track_spawner_templates.lua:129: in function spawn_func
Zigobardu13:) Jan 18 @ 3:23pm 
I don't know if it's still the case but this mod bugged the end fight on enchanter's lair true solo.
So i signal it in case you don't know ;)
pblr891 Jan 9 @ 2:19am 
Thank you so much. I reinstalled the mod again and it works like a champ with your new update!
Aussiemon  [author] Jan 8 @ 7:40pm 
@pblr891 Thanks for the report. I believe you have grudge-marks enabled, but whatever you've tried to spawn either doesn't have any grudge-marks (weird) or you have the number of grudge-marks set to 0 in your settings. Neither really makes sense, but I've updated the mod to prevent that error from happening.
pblr891 Jan 8 @ 1:22pm 
after reinstalling framework and creature spawner (the only two mods i had enabled) i get the following error.

function_call 'mod.handle_spawn_unit':scripts/
bad argument #1 to 'pairs' (table expected, got nil)

I also reinstalled the game last night and same issue. help?
Yorek Jan 5 @ 10:06am 
Is it possible to change the difficulty of the creature spawned?