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Tekehu, Deep Sea King (Disabler/Summoner) - POTD Build Guide
By Lost Sinner
★ Druid (Watershaper) & Chanter (Stormspeaker) - Build Guide exclusive for Tekehu, as he is the only one who has access to the special sub-classes.
• Main role: Disabler, Healer • Sub role: Striker, Summoner
✎ Team comp: preferably with a party with two or more weapon DPS strikers. Priest is also a good pick to aid Tekehu and make sure he himself connect his spells.
Ocean Burst: strong big aoe attack that deal Crush damage with high Penetration.
Biting Winds o'Eld Nary: throw a powerful storm at enemies that deals Frost & Crush damage with high Penetration, that jumps from one to each another. You can empower this attack to make it even more devastating and more jumps.
Blast of Frost: inflicting Freeze damage on anyone caught in the Blast, good damage.
Watery Double: summon a clone of yourself. It has access to your low-level spells but also every accessory gear bonus abilities you have, and this build use alot of it. So this allow you two to both double down on damage or crowd control.
Call of the Restless (from Neck): Summon the Undead.
Minoletta's Concussive Missles (from Ring): Fires multiple missiles of pure force at the target, causing a shockwave dealing powerful Crushing damage to foes close to the impact. The more power levels you have, the more missles you can send out.
Fantastic Friends (from Wand): Summon 2 Drakes to fight along side you.
✦ Crowd Control Abilities:
Nature's Mark: apply a good debuff on enemies making them easier to target: -10 Deflection, -10 Reflex.
Chill Fog: apply strong debuff to every foe in the affected area which lasts for awhile (Blinded: -5 PER, Flanked, +100% Recovery, -10 Accuracy, ranged attacks range is halved). Thanks to Watershaper special you can put this on top of allies without hurting them.
The Shield Cracks: -2 Armor Rating of enemies in area of effect, when upgraded it duration is increased each time enemy takes damage so it can pretty much last forever.
Fear Followed Them into Foothills: a powerful hard CC that paralyzes enemies in the area of effect for a good duration (Paralyzed target can't take any action, they get -5 Dexterity & 50% of all incoming Hits convert to Crits). → When upgraded, after Paralyzation ends they will get Frightened (-5 RES, -3 Power Level, Can't cast offensive abilities). You can empowr this ability to make sure it connects and give enemies a long hard time doing anything useful at all.
Its Crashed could not be denied: a less powerful CC that stunt enemies instead of paralyzing them. But it's easier to hit than the one above.
Embrace of the Earth Talon: another aoe paralyze attack that has fairly long range and deal decent Slash damage. It's great to throw at enemies backline or double down on crowd controls to make sure enemies stuck in time.
Dread Howl (from Armor): Frightened enemies around you in a big area of effect for a good duration.
Tayn's Chaotic Orb (from Ring): throw an orb that jump from one target to another dealing crush damage as well as applying different type of debuff afflictions on the targets.
Garrote Choke (from Glove): melee choke an enemy into Paralyzation for a good duration.
✦ Support Abilities:
Every constant healing powers of Druid work on top of each others, giving Tekehu great healing capability when he goes all out as HP would just keep pouring in. It also synergizes really well with builds that damage self or squishy builds.
The Moon's Light: strong aoe heals per ticks.
Nature's Balm: apply Robust Inspiration to allies around caster, which grants +2 Armor Rating and +10 HP per 3sec.
Moonwell: strong aoe buffs that +15 to All Defenses, it also has decent heals per ticks as well to stack on top of the other healings.
Mercy and Kindness Followed (Chant): +50% Healing done, active this Chant if you ever need even more serious healings.