Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire

73 ratings
Tekehu, Deep Sea King (Disabler/Summoner) - POTD Build Guide
By Lost Sinner
★ Druid (Watershaper) & Chanter (Stormspeaker) - Build Guide exclusive for Tekehu, as he is the only one who has access to the special sub-classes.

• Main role: Disabler, Healer
• Sub role: Striker, Summoner

✎ Team comp: preferably with a party with two or more weapon DPS strikers. Priest is also a good pick to aid Tekehu and make sure he himself connect his spells.

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✖ Artwork by: Penett Penett
 
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★ Showcase Video
✎ Leveling Progression
♦ Leveling:
  • Level 2: The Thunder Rolled like Waves on Black Seas
  • Level 3: Nature's Mark
  • Level 4: The Moon's Light & At the sound of his voice, the Killers froze stiff
  • Level 5: Weapon & Shield Style
  • Level 6: And Hel-Hyraf Crashed Upon the Shield
  • Level 7: Nature's Balm & The Shield Cracks
  • Level 8: Bear's Fortitude
  • Level 9: Sure-Handed Ila Nocked her arrow with speed

  • Level 10: Moonwell & Aefyllath Ues Mith Fyr
  • Level 11: The Silver Knights' Shields Broke both Arrow and Blade
  • Level 12: And Their Fear Followed Them into Foothills
  • Level 13: Embrace of the Earth Talon & Rapid Casting
  • Level 14: Practiced Healer
  • Level 15: Its Crashed could not be denied

  • Level 16: Secrets of Rime & So Singt Biting Winds o'Eld Nary
  • Level 17: Venombloom
  • Level 18: Uncanny Luck
  • Level 19: Accurate Empower & Lasting Empower
  • Level 20: Mercy and Kindness Followed Where'er She Walked

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♦ Civil skills:
  • Active: Alchemy
  • Passive: Religion

♦ Weapon Proficiency:
  • Dagger, Club, Mace, Wand, Medium Shield
✎ Equipment / Gear
✦ Gear:
  • Head: Marine Godlike

  • Charm of Bones (Neck): +2 Intellect, +5 Accuracy aganst Vessels & Grants Call of the Restless

  • Pale Hide (Light Armor): 20% of incoming Hits converted to Grazes & Grants Dread Howl

  • Ring of Overseeing: +10% Area of Effect

  • Ring of Boundless Stars: Grants Tayn's Chaotic Orb & Minoletta's Concussive Missles

  • Boots of the Stone:: +1 Dexterity, +2 Resolve, +Resistance to Might afflictions

  • Physicker's Belt: +10% Healing Done, +1 Alchemy

  • Woedica's Strangling Grasp (Glove): +2 Might, +3 Burn Armor Rating & Grants Garrote Choke

  • Cloak of Deflection (Cape): +4 Deflection

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✦ Weapon:
  • Main Weapon Set: for offensive backline playstyle

    • Sasha's Singing Scimitar: Empowering an Invocation refill Phrase to Max & Grants Companion's Prelude (+2% Action Speed Aura per Phrase held)

    • A Whale of a Wand: Weapon Hits have 5% chance to turn target into a Helpless Beast, Spell Hits have 5% chance to Charm targets & Grants Fantastic Friends (Summons 2 Drakes)

  • Second Weapon Set: for defensive or frontline playstyle
    • Sasha's Singing Scimitar + any Small or Medium Shield

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✦ Equipment:
  • Drugs: Ripple Sponge to make your spells more accurate & better buffs/CC (+PER, +INT, +RES) or Goldrot Chew for better striking potential (+MIG, +DEX, +CON)

  • Figurines:
    • Obsidian Lamp Figurine (3 Shades)
    • Battered Dog Figurine (Grave Hound)
    • Twisted Root Doll (Vine Lurker)
    • Jade Tiger Figurine (Elder Tiger)
✎ Abilities Preview
♦ Watershaper Subclass:
  • Bonus:Tekehu gain access to Watershaper spells (Ondra's Whip, Blizzard, Chill Fog, Boiling Spray, Ocean Burst, Watery Double,..etc). Frost and Water spells cast this way are Foe Only.

  • Penalty: Lose access to Fire and Creature druid spells.
♦ Stormspeaker Subclass:
  • Bonus:Tekehu gain access to Water/Storm spells as Invocations (Skies Opened and Vengeance, Cave Provided Shelter, Ngati's Power Struck, A Cool Wind, Amira's Wrath,..etc)

  • Penalty: Lose access to Summon invocations.

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✦ Striking Abilities
  • Ocean Burst: strong big aoe attack that deal Crush damage with high Penetration.

  • Biting Winds o'Eld Nary: throw a powerful storm at enemies that deals Frost & Crush damage with high Penetration, that jumps from one to each another. You can empower this attack to make it even more devastating and more jumps.

  • Blast of Frost: inflicting Freeze damage on anyone caught in the Blast, good damage.

  • Watery Double: summon a clone of yourself. It has access to your low-level spells but also every accessory gear bonus abilities you have, and this build use alot of it. So this allow you two to both double down on damage or crowd control.

  • Call of the Restless (from Neck): Summon the Undead.

  • Minoletta's Concussive Missles (from Ring): Fires multiple missiles of pure force at the target, causing a shockwave dealing powerful Crushing damage to foes close to the impact. The more power levels you have, the more missles you can send out.

  • Fantastic Friends (from Wand): Summon 2 Drakes to fight along side you.

✦ Crowd Control Abilities:
  • Nature's Mark: apply a good debuff on enemies making them easier to target: -10 Deflection, -10 Reflex.

  • Chill Fog: apply strong debuff to every foe in the affected area which lasts for awhile (Blinded: -5 PER, Flanked, +100% Recovery, -10 Accuracy, ranged attacks range is halved). Thanks to Watershaper special you can put this on top of allies without hurting them.

  • The Shield Cracks: -2 Armor Rating of enemies in area of effect, when upgraded it duration is increased each time enemy takes damage so it can pretty much last forever.

  • Fear Followed Them into Foothills: a powerful hard CC that paralyzes enemies in the area of effect for a good duration (Paralyzed target can't take any action, they get -5 Dexterity & 50% of all incoming Hits convert to Crits).
    → When upgraded, after Paralyzation ends they will get Frightened (-5 RES, -3 Power Level, Can't cast offensive abilities). You can empowr this ability to make sure it connects and give enemies a long hard time doing anything useful at all.

  • Its Crashed could not be denied: a less powerful CC that stunt enemies instead of paralyzing them. But it's easier to hit than the one above.

  • Embrace of the Earth Talon: another aoe paralyze attack that has fairly long range and deal decent Slash damage. It's great to throw at enemies backline or double down on crowd controls to make sure enemies stuck in time.

  • Dread Howl (from Armor): Frightened enemies around you in a big area of effect for a good duration.

  • Tayn's Chaotic Orb (from Ring): throw an orb that jump from one target to another dealing crush damage as well as applying different type of debuff afflictions on the targets.

  • Garrote Choke (from Glove): melee choke an enemy into Paralyzation for a good duration.

✦ Support Abilities:

Every constant healing powers of Druid work on top of each others, giving Tekehu great healing capability when he goes all out as HP would just keep pouring in. It also synergizes really well with builds that damage self or squishy builds.
  • The Moon's Light: strong aoe heals per ticks.

  • Nature's Balm: apply Robust Inspiration to allies around caster, which grants +2 Armor Rating and +10 HP per 3sec.

  • Moonwell: strong aoe buffs that +15 to All Defenses, it also has decent heals per ticks as well to stack on top of the other healings.

  • Mercy and Kindness Followed (Chant): +50% Healing done, active this Chant if you ever need even more serious healings.

  • Aefyllath Ues Mith Fyr (Chant): +15% Burn Damage to weapons (Aura)

  • The Silver Knights' Shields (Chant): +10 Deflection, +1 enemies Engaged (Aura)

  • Sure-Handed Ila Nocked her arrow (Chant): -20% Reload Time, -20% Recovery Time of ranged weapon attacks (Aura)
✎ Chant Setups
✦ Melee Heavy Party:
→ Aefyllath Ues Mith Fyr + The Silver Knights' Shields
(+15% Burn Damage to weapons, +10 Deflection, +1 enemies Engaged)

✦ Ranged Heavy Party:
→ Aefyllath Ues Mith Fyr + Sure-Handed Ila Nocked her arrow
(+15% Burn Damage to weapons, -20% Reload Time / Recovery Time of ranged weapon attacks)

✦ Healing Mode:
→ Mercy and Kindness Followed + The Silver Knights' Shields
(+50% healing done, +10 Deflection, +1 enemies engaged)
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11 Comments
Kenpachi Sep 30, 2019 @ 8:29pm 
Thanks for the AI script dude!
Lampros Sep 27, 2018 @ 5:55pm 
Behavior editor set-up, please? ;)
Lost Sinner  [author] Jul 27, 2018 @ 6:07am 
Extract the script to: \Username\Saved Games\Pillars of Eternity II\CustomAIBehaviors
DWYCK Jul 27, 2018 @ 12:26am 
Where do I extract the AI script linked in the youtube video?
kishar Jun 19, 2018 @ 3:13pm 
Thanks very much for this (I have appreciated and enjoyed all of your builds). I'd be interested in seeing your take on him as a pure druid. I'm not personally fond of the Chanter class, and I find it to require far too much micromanagement. As a druid, Takehu could easily be a healer and striker (effectively replacing Xoti).
Lost Sinner  [author] Jun 9, 2018 @ 5:38am 
@japkh78: check the video description, i put a download link for Tekehu AI script there, steam blocked the download site here.
Hermit_tRs Jun 8, 2018 @ 6:28am 
I prefer to give him Lord Darryn's Voulge (poleaxe) and focus on his aoe lighting abilities. To be honest that weapon and Tekehu are a match made in heaven. :)
japkh78 Jun 6, 2018 @ 12:58am 
Hi, Can you please provide some AI script for this character? Thanks
Brian Sirith Jun 1, 2018 @ 6:14am 
:steamhappy::steamhappy::steamhappy:
Lost Sinner  [author] Jun 1, 2018 @ 3:58am 
i will, for now i'm working on Pallegina.