Arma 3
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MAR 10 Railgun mod.
   
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Data Type: Mod
File Size
Posted
Updated
1.860 MB
May 24, 2018 @ 7:43pm
Dec 19, 2018 @ 2:38pm
4 Change Notes ( view )

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MAR 10 Railgun mod.

Description
This is a working railgun mod, using a new config based on the MAR 10 .338 rifile. The old railgun mod was not accurate enough. Now I made a rifle that is accurate within a few feet at 6.7KM when zeroed to 500m. An LRPS scope is recommended when using this gun. Now I finally managed to get a railgun working with laser accuracy. Just look in the arsenal for the railgun. This uses the black MAR10 model, and works very well. This is semi-auto only, with a small recharging lag, but very devastating on enemy tanks.

Added the ASP KIR railgun to this mod. Added particle effects. Changed classnames, so weapons are unique. Should fix ACE issues.

Aim for the roofs of buildings. This does the most damage for some reason. An enemy T-14 Armata stands no chance against this thing.

Accuracy is within a foot or so at 4.6 KM.
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20 Comments
813694010 Mar 30 @ 9:55pm 
with a small recharging lag cancel
DutchMenace666 Feb 16 @ 7:36am 
Hi!

Great gun! For a nice demo run. only thing is: maybe give the bullets a set lifespan of maybe 3-4 seconds. If there are a couple of ricochets my game crashes due to the bullets having to be simulated by the engine. And given the fact that they conflict with ballistics scripts, every bullet gives an error loop for the full time of travel.
Меченый  [author] Dec 5, 2018 @ 12:31am 
I have got a pistol railgun working too, someone asked on the ASP KIR mod page for it and I have added it. I will upload the new version soon. I have used the 4-five .45 as the base. and I will tweak the particle effects.
Ellis Dec 4, 2018 @ 5:32am 
Can you please get rid of the particle effect? When I shoot with the scope, the particle effect interrupt my vision.
sheepslayerpi Oct 26, 2018 @ 11:21pm 
thanks for all the hard work
Меченый  [author] Oct 26, 2018 @ 3:54am 
This works with ACE3 now. I change the weapons to unique classnames and this fixed it. ACE3 was changing the weapons and used different ammo. I tested both railguns in this mod with latest Ace3 mod and they work perfectly now. I am trying to work out the particle effects, I might need to create a new effect to get the right railgun trail. Bear with me.
sheepslayerpi Oct 21, 2018 @ 6:21am 
the ammo is not showing up in the arsanal
Antidisestablishmentarianism Oct 13, 2018 @ 1:44pm 
Awesome mod but not ace compatible :(
Noire Jul 19, 2018 @ 10:29pm 
i see, it would be nice to make it not change both :s
Меченый  [author] Jul 19, 2018 @ 9:55pm 
Noire. I changed the existing MAR 10 to make this mod. That is intentional.