Space Engineers

Space Engineers

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[BPC] Stalwart-class Destroyer
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.876 MB
May 24, 2018 @ 9:56am
Oct 4, 2018 @ 2:31pm
3 Change Notes ( view )

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[BPC] Stalwart-class Destroyer

Description
The Stalwart is one of the oldest starship classes within the Cophuranee navy. Distinctively reminiscent of warships from times before the great Exodus it set the foundation for the Cophuranee starfleet. Dispite its age the Stalwart has yet to lose its edge and stays true to its name.

A destroyer by category it is actually more of a small cruiser that can well hold its ground, thanks to a large number of anti fighter and point defense cannons lining its upper decks and holding off enemies while the ship's heavy turrets make short work of enemy capital ships.

Design notes
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This build is a 1:1 scale recreation of a 3D model, which I made a few years ago, with a few changes and modifications. First, I have implemented 80% of the original's weapons and already this one is a beast that not only packs a serious punch but can also take quite a few hits. Next, I've added a two thruster packs to both sides of the ship's main engine section, a requirement as otherwise the ship would be quite sluggish. Finally, I've also widened the bridge module to allow for some reasonable space within without sacrificing too much protection.

I wanted the ship to look reminiscent of 20th Century battleships, hence the mostly sleek hull with more detailed superstructure ontop, even featuring various catwalks for spacewalking safely without falling down ^^.

The ship is atmosphere capable even on high gravity worlds, although not designed to actually touch down. It used to have landing gear in an earlier stage however the actual way in and out through that bit of superstructure kinda felt off to me. So no landing. Still, it's great used to bomb targets below =)

Overview
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Length: 319m
Weight: 14,370,727 kg
Blocks: 17,901
Thrusters: Hydrogen + Ion

Weaponry
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9 2x300mm Auto Cannons
8 40mm Bofors Turrets
14 M61 Vulcan Turrets
6 Interior Turrets

Features
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+ Fully connected and pressurized Interior
+ Extensive Production Plant
+ Sealable Battle Bridge with periscope control
+ Creepy Crawlspaces
+ Intrusion Detection System on all airlocks
+ Lockdown and Depressuration mechanics for Hangar, Cargo Bay and Reactor Core
+ 3 Lighting Setups: Lights on, backup lights, Red Alert
+ Self Destruct sequence (see below)

Self destruct sequence
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The Stalwart has various failsafes in place to prevent enemy boarding parties from entering through the ship's airlocks. If all fails and you find yourself forced to give up the ship, this is how it works: First of all: Self Destruct controls are restricted to the ship's captain (Owner) to prevent any unauthorized lacky from accidentally blowing up the ship. Now, the Button to initiate the self destruct sequence is located on the Battle Bridge, at the back side of the Main Console, labeled for convenience. Press it, then turn around. You will notice that a display has been switched on detailing the next steps. Below the detail is a button panel with 2 active buttons. Press the left button to arm the payload and unlock the trigger mechanism. The right button confirms the self destruction and starts the detonation countdown. THIS STEP IS IRREVOCABLE! At this point, in case it hasn't been already, the Ship will be set to red alert. You now have 50 seconds to abandon the ship through the nearest airlock.

Mods and Scripts
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- Battle Cannon and Turrets (DX11) by Rider
Scripts used:
- Automatic LCDs 2 by MMaster
- Phil's Screen Diagnostics
- Whip's Artificial Horizon Script
- Automatic Door Closer by Mexican Dave
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5 Comments
Commie Bread Jun 4, 2018 @ 4:52pm 
@vince.t "Its huge"
vince.t  [author] May 29, 2018 @ 12:43am 
It was the least I could do :)
I tried to keep it simple using only the turret mod.
dusters16 May 28, 2018 @ 7:36pm 
OMG a mod list, thank you!
vince.t  [author] May 27, 2018 @ 1:50am 
I've done some quick testing with it. Put 5k ice in the tank and let the ship drop down to 1g on a 120km planet. Fuel was sufficient to break the descent and get me out into space again. It was depleted to 15%.

So yeah, I'd say it does work. The upward thrusters deliver enough momentum to get you out before the fuel runs out.
wotan111 May 26, 2018 @ 6:46am 
thats a hell of hydro-thrusters there,.... did you test it in survival? :surprisedbs: