The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Not enough ratings
A More Useful Breezehome v1.1
 
Rate  
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
0.043 MB
Apr 15, 2013 @ 5:37am
Apr 15, 2013 @ 1:15pm
2 Change Notes ( view )

Subscribe to download
A More Useful Breezehome v1.1

Subscribed
Unsubscribe
Description
Ahh, Breezehome. The quaint, affordable little home in the Plains District of Whiterun. For many (unless you really save those gold coins!), Breezehome is the first place one can really call home - and not just for namesake!

Whiterun's a great place to live. You're right by Warmaiden's, and there's a nice general goods store, plus Arcadia's Cauldron. There's lots of people to see and talk to and plenty of opportunity for the working citizen, not to mention Whiterun's rich cultural history.

But ... Breezehome ... hasn't it always felt a little empty?

The seasoned adventurer might have found and purchased Honeyside or Proudspire Manor or Hjeirm; all bigger and fittingly more expensive residences. And maybe you LOVE those choices. You love the roominess of Hjerim, or the elegantness of Proudspire. Honeyside might satisfy both your desires for a bigger house but a homey one nonetheless.

But maybe you're like me: You can buy every house in Skyrim ... appreciate them all for their individual differences and their beauty and their size ... but you just can't help returning to Breezehome.

This mod clears Breezehome of all of the spiderwebs, cobwebs and haypiles and cleans up some of the useless items like bowls and plates and bottles of Alto Wine and a table that you've probably never sat at. It replaces these items with more useful ones, like lockpicks and some spare gold. It adds a strongbox and a safe to the master bedroom, something I simply couldn't live without (any longer) in Breezehome. It replaces many Alto Wine bottles with good Nordic mead. Where the Alchemy Lab stands, an Arcane Enchanter stands beside it, and both are equipped with relevant ingredients and gems.

And upstairs, on that small table, it replaces a jug and bowl and whatever junky items with four Divine shrines: Talos, Arkay, Mara and Kynareth. In the center of these shrines lies the fabled Falmerblood Elixir. Spoiler alert (not really): can't do much with it.

--------------------------------------------------------------------------------------------------------------------------

Update History:

4.15.13
-- Added two functional mannequins and some miscellaneous items, including a bowl of potatoes and MORE MEAD.


---------------------------------------------------------------------------------------------------------------------------

Planned Updates:
-- By requests.


This is my first mod, guys, so please give me feedback!
I can't imagine that it would conflict with anything you've got in your current Breezehome - I made sure not to delete any containers that could be used. Only static boxes and the like. If you experience any bugs or problems, let me know and I'll see what I can do.
< >
28 Comments
MooN Mar 15, 2014 @ 6:41am 
Does the mod remove any storage devices (etc. Chests, sacks or cupboards) Because i usually fill all the sacks, chests and cupboards with either books, misc or weapons, armor... all items you can imagine..
(got a pretty full stock of potions and ingredients) xD
niklasoskar Dec 30, 2013 @ 10:55am 
oh you maybe thinking of Breezehome Fully Upgradable Hearthfires + Dawnguard - READ INSTRUCTIONS BEFORE YOU INSTALL... yeah thats the full name that mod
☼♥FFKing1140♥☼ Dec 29, 2013 @ 12:18am 
is it possible you could make this compatible with the mod that adds in a basement and tunnel and stuff? i cant remember the name but its a "better breezehome" mod
GallantChaos Dec 26, 2013 @ 7:38pm 
any way to make those mannequins go away? They're really annoying...
Also, could you possibly give the beds nice sheets?
FTO cαρтαιn σρραι Sep 29, 2013 @ 2:10pm 
Can you make Breezehome more Affordable? (Instead of 5000G, about 1000G?)
xMerigold  [author] May 11, 2013 @ 11:58am 
DEAR AWESOME MOD USERS:

I apologize for my hiatus and lack of keeping up with promises, but it is partially because I am afraid to reveal this to y'al, hahah. Well. I made a promise the week before I realized that AP exams were coming up and I've been completely swamped with work. I apologize for the inconvenience and lack of activity. Work will resume on this mod, but I'm not entirely sure when. Thank you for your patience.
xMerigold  [author] Apr 27, 2013 @ 11:00am 
@ Burgerneck: Excellent! Glad to hear you worked around it! After I add this bookshelf, I will add a weapon rack for sure. <3


@ Ianliew: I'm currently working on adding a functional bookshelf. It is wrangling with me, but the weekend is young yet. I regret to relay that this update will probably /only/ have one functional bookshelf added, and that the book case is in a different kind of class and I'm not entirely sure I can use it. As far as I know, Winterhold is the only place that uses it, making it difficult to replicate.
While I apologize for this inconvenience, at a later date I plan to add a room or two to Breezehome, and will certainly add more bookshelves there.
N.W.O. Apr 27, 2013 @ 10:42am 
I found out how to remove the table manually. All I had to do was type "MarkForDelete" in the command console and click the table, run outside and save & reload the game. Same command works for deleting almost anything you dont want.

The only thing I would suggest adding to this mod is a weapons rack near the mannequins. Oher than that, this mod fits very nicely with the game, good work.
xMerigold  [author] Apr 26, 2013 @ 2:40pm 
@ RhymeZilla: I apologize for this. As earlier mentioned, I have no money to buy Hearthfire at the current time, but if (hopefully, when) I do, my first priority will be to make a Hearthfire-compatible version!
That was my line of thinking, because if you're /not/ in the Thieves Guild, Riften's not the greatest place as far as resources go.

@ AveryBee: Thank you! I guess I read the Wiki wrong, hehe. Will update momentarily!

@ Burgerneck: Thanks for using it! Unless you really really REEEALLY want me to make a separate mod without the Enchanting Table (which is in vanilla Breezehome), I'd recommend asking the author of the mod with which the conflict arises. Unless I'm simply misunderstanding, in which case I apologize duly!
N.W.O. Apr 25, 2013 @ 7:36pm 
Nice mod! Is there any way to remove the enchantment table? It's conflicting with a different mod (Breezehome Extension).