Tabletop Simulator

Tabletop Simulator

41 ratings
STELLAR
 
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Number of Players: 1, 2, 3, 4
File Size
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Updated
0.037 MB
May 21, 2018 @ 12:56am
May 21, 2018 @ 7:47am
3 Change Notes ( view )

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STELLAR

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Description
STELLAR is an abstract tile-laying game of tangrams and constellations.
Players take turns placing their tiles to form constellations and score points for their contribution.

Suitable for all ages
2-4 players (playable as solo solitaire style)
Average playtime: 15-30 minutes
Difficulty: Light


This is a BETA digital rendition published for playtesting and feedback.
All playtesting, suggestions and feedback is highly appreciated (thanks to all the testers so far).

© http://chry.me/
STELLAR and it's game components may only be used and distributed for non-commercial, non-infringing purposes that endorse the game and attributes appropriate credit to the creator.

This does not extend to the provided miscellaneous props such as the table and particle system which you can use for all intents and purposes. No credit needed for use of these props, though a shout-out is always appreciated.

BGG Thread: https://boardgamegeek.com/thread/1996059/wip-stellar-tangrams-and-constellations

[ PATREON ][www.patreon.com]
Special thanks to my (current and past) Patreon supporters for supporting my projects:
  • Jeremy. S
  • Platypus
  • Corrodias
  • Ash Black
  • Connor

Official Discord: https://discord.gg/qwvFGUt
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11 Comments
Be Blue ! 🤔 Jul 26, 2018 @ 7:29pm 
Pretty good game dude well done
CHRY  [author] Jul 7, 2018 @ 11:34pm 
I've taken a hiatus from game development for a little while but since the feedback I've recieved has been only positive I will likely get back to fledging it out with increased and varying difficulty/size of constellations and perhaps with alternative rulesets for both casual and competitive play. I believe the concept is intrinsically too light to create anything particularly in depth out of but what I can see being done is giving the players more options in terms of difficulty, competition and variety. I don't think I agree with a plain starfield as that would likely just cause a bunch of confusion and convolution, though larger and more complex constellations are definitely going on to the to-do list.

Thank you for the playtesting and feedback :steamhappy:
CHRY  [author] Jul 7, 2018 @ 11:34pm 
Some of the constellations might be missing a dot or two but I will leave this for later more extensive revisions because of the tedium involved in hotfixing it. I will say though is that the rules and gameplay can by all means be interpretative and if you prefer a mulligan draw phase at the start then you can by all means play with it as a house rule.
Solar Flare Jul 7, 2018 @ 6:53pm 
Also, maybe instead of a random draw, the opening hand could be a draft.
In my 2 player game, my opponent opened 2 4-stars to my 2 lines and a small triangle.

Can you place lines that go outside the outline of the constellation if all the stars are legit?

Maybe make a constellation with no outline, just a starfield, but restrict the number of moves. This way, every move counts but there's no "easy answer". (This may not be so young child friendly. That's a design choice on your part.)

You might consider some kind of team play, perhaps like Bughouse Chess. In Bughouse, 4 players play on two boards. When you capture an enemy piece on your board, you give it to your teammate (playing the opposite color) on the other board, and it can enter play anywhere on their board. Maybe here there would be two constellations, and whenever your opponent overlaps one of your tiles, your teammate on the other constellation gets to draw a tile (or mulligan a tile or something).
Solar Flare Jul 7, 2018 @ 6:50pm 
Just hosted a 2 player game to 50 points. Game does several things well.

On the tropical fish, it looks/feels like there's a star missing on one of its fins that allows the parallelogram tile to fit.


Sometimes the near-end of a round feels trivial because everything overlaps and everyone's only pulling one point at a time. It sort of feels like "count the number of lines missing, that's the number of players who have moves left. Just add 1 point per turn for each of the remaining players." I ran a 4 player game by myself playing all four hands and this got worse.


I think there's a good variety of current critters to "bedazzle", but I would like to see a dash of variety in the form of some tiles being built for 2 players, some for 3, some for 4, so the "open phase" of the round lasts longer before everyone converges and tangles.

Also, maybe there could be challenging 2 player constellations where every move counts. (Tiles will overlap very quickly unless you're creative.)
CHRY  [author] Jun 7, 2018 @ 5:41pm 
Known issue with tiles and TTS, the only solution I've found is to duplicate the tiles in your hand and delete the previous ones.
Chef Rude Jun 7, 2018 @ 4:40pm 
When testing out Stellar, if I put tiles in my hand, sometimes I could not place them again on the table. Or anywhere. They automatically shoot back into my hand.

https://gyazo.com/ae1e72f419203846e9db80d0e6b4d2b3
CHRY  [author] Jun 2, 2018 @ 3:54pm 
Yes, you are allowed to flip to invert tiles.
mælstrøm Jun 2, 2018 @ 7:53am 
Is it allowed to flip tiles when placing them?
Blaine May 26, 2018 @ 11:06pm 
Upvoted for appealing visual design and because I had a plastic version of the tangram block-placing game as a kid. I recognize the bird, the fish, the cat, etc.