The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

91 ratings
File Size
1.753 MB
Apr 13, 2013 @ 9:57am
Apr 29, 2013 @ 12:41am
7 Change Notes ( view )

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Location : Hall of the Dead (At the side of the hall) whiterun

Necromancers Hollow Version 1.2 Player home

Note to player

If you dont agree with the location of this mod (Not lore friendly) then dont download it
ive got better things to do than argue the point on its location,and i think you will find its
a great mod to have its how i made it and i feel it fits perfect in the hall of the dead out the
way,any abusive or agumentative comments wil be removed and blocked.

Recommend Class Type for mod:Class: Necromancer
The living space has two parts to it the roof and a interior cell for sleeping and additional storage
space for your char,you can access the roof of the hall by the stone steps at the side and the
inside area by the door at the bottom of the steps.On the roof is some supplies like spell books,
soul gems and some gold,there is also a custom spell with other supplies inside a strongbox as
well as a storage chest & crafting tables.The interior cell has a bed,wardrobes and static
decorations with 2 teleports one to the sanctuary (Dungeon) and the other to the black crypt
summoning altar.The sanctuary has various low level followers,teleports & vendor with a large
dungeon and the crypt has a sumomming forge where you can cast legendry followers with the
correct items.

Teleport system around skyrim & living space
Summoning forge to cast followers (legendry)
Low level followers in sanctuary LVL 10,15,25
Sanctuary Vendor selling Spells,Staffs,Robes & Soul Gems
(Vendor has 4 Unique custom staffs)
Necromancers Living space & Rooftop space.
Staff,Robe & Conjuration spell for your starter necromancer char.
Dungeon (Entrance hole in the wall next to sanctuary statue)
Robes (6 Enchanted) Within the dungeon
Conjuration spells (4 Within the dungeon)
Robes : (Enchanted) various effects from fire,frost,poison,shock & conjuration.
Spells : Conjure Dragon priest (Nerfed so not overpowered)
Spells: Conjure Evil Jester (Duel weilding cicero & casts various spells)
Spells : Conjure Orc Warhammer (Bezerker orc)
Spells : Conjure Vampire Thrall (Vampire Spellblade & Casts Vampire Drain)

Credits Update V1.1
Many thanks to Darkfox127 for his help with the scripting and game testing
without his help the update would not have been as good,thank you
Check out his mods and anti-social websites :

Steam Group:
Thanks also to Barney Blue top man...

Thanks for looking...

< >
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(USATO) (Doc) Napoleon Aug 4, 2016 @ 10:31pm 
PLz help how do i get to the interior
BigBadSam Apr 8, 2015 @ 4:09pm 
Subscribed. Works great. Handy teleports, storage and followers. Multiple mods in one! Nice job.
Balthias Dec 8, 2014 @ 7:47am 
Question. Are there beasties I gotta fight to take this place over? Cause if so that would be awesome.
chunkylumpy Aug 7, 2014 @ 1:17am 
this looks so boss
Fynch Apr 24, 2014 @ 8:05am 
For some reason all bar 1 of the companions has disappeared all of a sudden for me, including the vendor, any reason why?
copley28 Mar 15, 2014 @ 12:28pm 
we are dragonborn, saying we are overpowered is an understatement.....
Gurkenwerfer Mar 3, 2014 @ 12:45pm 
detailed mod! just too overpowered
Evil Mr Pumpkins  [author] Feb 18, 2014 @ 10:31pm 
@gsxr glad you got it to work,thanks im sure you will have a blast with the mod,enjoy.
Long Rod Hugendong Feb 18, 2014 @ 9:35pm 
Ty turns out it was the open cities mod messing with it. Love all you mods btw.