Arma 3
159 ratings
ITC Land Systems
 
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Data Type: Mod
Mod Type: Mechanics, Tracked, Weapon
File Size
Posted
Updated
8.860 MB
May 17, 2018 @ 2:42pm
Dec 10, 2018 @ 8:49am
6 Change Notes ( view )

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ITC Land Systems

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Description
Introduction
ITC Land Systems is a mod that aims to add depth to some of arma’s ground based systems, with our main focus being player crewed artillery systems and anything related to them.

Features



- Battery Control System
- Commander's Fire Control System for SPH and MLRS platforms.
- Self Propelled Howitzer Ammo Handler & Autoloader
- Improved Gunner's Sight for SPH and MLRS platforms.
- Improvements to AR2 Darter UAS.
- New 155mm and 152mm howitzer ammunition including 3 new special purpose types including 2 PGMs and 1 new anti armour shell.
- New Multi Option Fuzes for artillery shells including: Proximity, Point Detonate, Delay, and Timed functionality.
- CRAM system for vanilla Phalanx and Sea Sparrow systems.
- Overhaul to vanilla artillery accuracy.
- Variants of vanilla IDF systems with these features implemented.
- Counter-battery radar system.
- Indirect fire warning siren.

Documentation and Tutorials
Detailed information on the features added by ITC Land Systems can be found on our wiki[github.com]

Requirements
ACE & CBA

Compatibility


Contact
To keep track on the mod’s progress, discuss its features, or have any questions, feel free to join the ITC Addons Discord![discord.gg]
If you’d like to keep track of what we have planned for future versions, you can have a look at our project’s trello page! [trello.com]

V1.2 Changes
Added: MLRS App to tablets on MLRS, includes remote guidance and fuze setter
Added: New MLRS munitions with ITC features:
-M230 HEX - Unguided high explosive munition
-M230 ICM - Dual purpose anti tank / anti personnel cluster munition
-M230 PGM - GPS guided high explosive munition
-M230 MAT - Anti tank mine dispersal munition
-M230 MAP - Anti personnel mine dispersal munition
Added: Improved illumination properties for ACE 82mm Illum shells
Added: End of mission & record target functionality to BCS
Fixed: Muzzle velocities for 155mm & 152mm howitzer munitions reduced to provide realistic range capabilities
Fixed: Time fuze function was not spawning submunition/helper entities with correct alignment resulting in unpredictable behaviour of various shell types
Fixed: Mk6 82mm BTABs and battery definitions updated to v1.1 standard.
Fixed: Various tweaks to config components of CIWS feature.
Tweaked: Various config values used by BCS to provide TOF for various munitions that require optimal burst heights.
Popular Discussions View All (3)
12
Nov 1, 2018 @ 5:10am
A user manual for the new Arty control system
FriendlyFAC
1
Nov 1, 2018 @ 5:11am
Sneak peeks and progress pics
Yax
1
Nov 5, 2018 @ 8:44am
Bug Reports
Yax
< >
69 Comments
.:MyşticDeath:. Jan 18 @ 9:32pm 
Is there a way to increase the volume of the COBRA siren?
Alekseyev/JtL Dec 10, 2018 @ 7:42am 
Awesome, thank you!
Yax  [author] Dec 9, 2018 @ 5:10pm 
Thanks for the heads up Alekseyev,

The issue was caused by a bug in the CIWS system in its handling of any CIWS compatible munitions fired by independent faction. We just pushed a bugfix that should resolve this problem.
Alekseyev/JtL Dec 9, 2018 @ 4:49am 
This mod appears to break airborne bombs of the independent faction. This includes the GBU-12, the Mk82 as well as the cluster bombs. it's probably not limited to these.

How to test: Spawn a Wipeout as NATO, drop bomb -> works. Switch out pilot for independent pilot, drop bomb -> bomb despawns after 1 second.
ToadBall  [author] Nov 29, 2018 @ 2:28pm 
North Indicator added for v1.3: https://i.imgur.com/J89cBKc.jpg
Luca Nov 24, 2018 @ 10:44am 
Could it be possible to add a North Indicator to the Darter 2?
That would make the Darter 2 just perfect!
Skuijs Oct 17, 2018 @ 10:02am 
Could you make the darter in inventory standalone ?
Would love that as a seperate mod.
ToadBall  [author] Oct 16, 2018 @ 8:45am 
Regarding encore assets, we've got a couple of other things on the to do list before working on the VLS or naval gun, but the features for these have been drafted on paper and will be coming in the not to distant future.
Our latest update added variants of the SAMs: Rhea and Defender with new missiles set up to use our SAM Prox fuzing for a noticable increase in effectiveness. A note regarding these, they are primarilly geared towards AI use with a radar. The fixed positions of them are a stepping stone in adding some other features which are currently still being worked on.
CPT. Helios Oct 15, 2018 @ 7:18pm 
Does this work with Encore DLC assets?
[III%]PsychosocialPenguin Aug 26, 2018 @ 12:15pm 
any chance this could be made to work with the pook arty pack?