Sid Meier's Civilization VI

Sid Meier's Civilization VI

99 ratings
Airpower AI Fix
   
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Type: Mod
Mod: AI
File Size
Posted
0.001 MB
May 15, 2018 @ 7:15am
1 Change Note ( view )

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Airpower AI Fix

Description
Computer builds and uses more air units.
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70 Comments
Ramon Avilêz Apr 8 @ 9:35pm 
Incompatible with GS / New Frontier. It needs to be updated.
Faysal Jul 13, 2020 @ 12:57pm 
So it doesnt work with new expansion.

Thanks!
FearSunn  [author] Jul 5, 2020 @ 1:22am 
Unfortunately I feel too little incentive to improve this particular mod. There are other mods of mine I am obliged to maintain for my patrons and supporters. Therefore from now on consider this mod as an abandonware. Feel free to use it as you wish.
Tigranes Jul 4, 2020 @ 10:10am 
@FearSunn -- People keep asking you questions, but I doubt you even know we are posting here. What is your preferred mod of communication, please?
Royal Raven Jun 27, 2020 @ 6:36am 
@FearSunn, did you ever make that extended version of this mod? I feel like this mod is still needed in game. I played a few games recently and AI still does not use air. Do you know if the current version of this works with the latest game? I know Devs done some AI work to help the air power, but like I said, I still don't see any air units in my games. Thanks.
Nasty Nate Mar 4, 2020 @ 10:57pm 
Any plans to update for GS compatibility?
O Perigote das mulheres Jan 3, 2020 @ 8:19am 
Any update?
Nasty Nate Aug 28, 2019 @ 10:15pm 
When I run this mod the AI build aerodomes and fill with fighters, but don't actually use them AT ALL. I can be bombing the city next door or attacking troops on the aerodome tile and the AI just keeps all its fighters grounded. Is this actually better than base game usage? I'm playing RaF on immortal btw.
bkishan Aug 25, 2019 @ 8:55am 
does this affect other ai mods and is there an update on the way? thanks for the work! :)
Leonard Aug 7, 2019 @ 12:13pm 
IS THERE AN UPDATE COMING?