Sid Meier's Civilization VI

Sid Meier's Civilization VI

70 ratings
Airpower AI Fix
 
Rate  
Favorite
Favorited
Unfavorite
Type: Mod
Mod: AI
File Size
Posted
0.001 MB
May 15, 2018 @ 7:15am
1 Change Note ( view )

Subscribe to download
Airpower AI Fix

Subscribed
Unsubscribe
Description
Computer builds and uses more air units.
< >
60 Comments
coloredearth May 24 @ 11:41am 
Is the AI using air units any more effectively lately?
FearSunn  [author] Apr 23 @ 8:35am 
By Deploying I mean air superiority mission (patrolling). When Fighter circles around deploy tile (usually a district).
Galindus Apr 23 @ 8:20am 
Against me — no. However I have seen the AI deploy jet fighters against other AI. GS post patch.
FearSunn  [author] Apr 23 @ 4:29am 
Has anyone seen AI Deploying fighters? (GS post-patch).
coloredearth Apr 10 @ 9:33am 
thanks for heads up.
FearSunn  [author] Apr 4 @ 10:22am 
Antarctic official update made some changes to air AI (according to change log). New version of this mod postponed until we get some feeling how updated stock AI operates.
coloredearth Mar 28 @ 10:37am 
sounds awesome, can't wait!
FearSunn  [author] Mar 27 @ 11:55am 
Soon extended version of this mod will be available. AI will get scripted air support (fighters attacking ground targets, using anti-air, etc.) Complex Air AI overhaul. Takes some time to test and balance. Close to finish.
coloredearth Mar 27 @ 11:40am 
I can confirm that Firaxis did NOT fix the AI at all when it comes to air units, or warfare in general.
byronblunt Mar 14 @ 4:59am 
Cool thanks!