Arma 3
169 ratings
Ballistic missiles
Data Type: Mod
File Size
9.256 MB
May 12, 2018 @ 3:30am
May 31, 2018 @ 1:55pm
2 Change Notes ( view )

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Ballistic missiles

***Ballistic missiles mod for Arma 3***

[NOTICE] If you use things from this mod you have to credit us!

- TILK : Realization of 3D models, import and adaptation of models in arma 3, participation in animation code and particle settings and debugging
- Mr.H : Creator of the missile launch interface, configuration of objects in arma 3, made the majority of the code with many code improvement and debugging
- Use ballistic missiles to create original and impressive missions (missiles cannot be used as a weapon)
- Basic launch interface provided
- Single player and multiplayer compatible (tested on dedicated server)
- Low resource consumption animation
- Risk of injury or death if you are within 100m of the missile during launch (damage also compatible with Ace)
- Missiles are destructible but not targetable (v1.1)
[How to use this mod]
1. Place one or more missiles on the map
2. Launch the missile(s)
- Method 1 : You can launch the missile with an interface by adding this function in the init of the object by using its variable name.
For example, a laptop object with the variable name laptop1 :
[laptop1] call TILK_fnc_isMissileLauncherInterface;
- Method 2 : Launch the missile by giving a variable name to the missile, you can put this function in a trigger or an addaction.
For example, a missile object with the variable name missile1 :
[missile1] call TILK_fnc_launchMissile;
- Source of missile sound :
- Thanks to Bohemia Interactive
- You can download Mr.H's famous satellite mod for Arma 3, here :
- If you are mission maker my comrade RedBelette develops a mission framework for Arma 3 that you find here:
- Many thanks to the TGV team !
Popular Discussions View All (1)
May 16, 2018 @ 11:40am
Silo? :D
< >
Cardio.AT Jun 30 @ 11:17pm 
lol credit you, you posted this on a public workshop. and dont have copyright on it XD
Mr H.  [author] Apr 25 @ 8:20am 
Please note : Though I contributed to some coding for this mod, I'm not the author and am not maintaining it. Tilk (the author) has stopped playing arma / modding. So it's safe to assume that this mod will no longer be updated/ maintained and feature requests are vain. For any question you may have about authorization to modify/reuse / redistribute the mod please contact Tilk.
Mok Feb 11 @ 4:43pm 
Is there ever going to be a key for this?
Victo Jan 2 @ 6:30am 
so i am trying to place down the missels and nothing is happening and its saying trying to load texture
Lorne Malvo Sep 29, 2019 @ 1:18pm 
It would be really cool, if they had nuclear payload and launch multiple of them on cities. And sound alarms and program civs to running around and fleeing city, i saw one mod like this. Pandabear nuke is buggy tho and more than one doesn't work, also it doesn't work from larger distance. And there is not much nukes if any which works.
東方 P r o j e c t Sep 9, 2019 @ 5:20pm 
TILK and mr H. very special thanks its really cool mod, i tested, maybe some setails but is good, only sadly cause it dosent have a key :( but is great, by the way i tried a target location for anyone who wants this method to apply: I wait for a FOV so any player can't see the rocket then teleport it with setPosATL and making it dammage with setDammage 1, it worked and really nice.
TILK  [author] Sep 4, 2019 @ 2:38pm 
@Cerberus They can't be targeted on an area. They can be used for missions. I don't have time to update the mod anymore
Illicit Aug 31, 2019 @ 8:47am 
Is there a way to create target locations for the missiles or is this mod just for launching things in the sky
SqMGB GunMasterX11 Jul 6, 2019 @ 5:42pm 
doesn't help
TILK  [author] Jul 6, 2019 @ 1:37pm 
Look this tutorial dude :