login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I applied it to a dedi and nothing changed.
Unsubbing for now, but thank you for this work!
You made a variant years ago on my request and I still appreciate that.
Be able to turn on/off some of the notification can be great, because there is some we still want to see, and other we don't care of ^^
@angheleny don't have option for that, nor do i think i'm going to add an option for it, UI element does not have a vanilla setting for it, so i'd have to jump to many hoops to keep this mod working with future funcom updates and we all know how funcom likes to break mods with their updates.
and to be completely honest, realy life is keeping me buzy as is, i really don't have time to add stuff, i barely em able to keep it up 2 date. sorry
I think that if i put Thralls are alive at the end of the load order, it must be ok, but i'am not sure.
and something else, there isn't screenshot about this, does your mod change the scaling of the Buff list on the left of the screen where the game notice us for hot or cold, need to drink and eat etc ?
Tanks for this mod who help to increase immersion and have a better clear view in game