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Reaper Scythe Class
File Size
0.141 MB
May 5, 2018 @ 10:40am
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Reaper Scythe Class

Every Reaper uses stealth and distraction as a powerful asset, slaying foes from the shadows, but some prefer to dispatch their enemies with a swift blade rather than anything quite as... loud... as using explosives. Of course, they still carry the Reapers' signature Vektor rifle, and are quite capable of killing from a distance as well.

The Reaper Scythe class is an additional class for the Reapers. Newly created Reapers will have a random chance to be a Reaper Scythe instead.

  • Reaper Scythe Squaddies get Shadow, like a typical Reaper, but also gain the ability to use a sword rather than a claymore.
  • At Corporal level, Reaper Scythes can choose between Sting and Shadow Rising, which adds an additional charge to Shadow.
  • At Sergeant level, they get Target Definition or Triple Sting, which adds two additional charges to Sting.
  • At Lieutenant level, they get Silent Killer, Blademaster or Needle.
  • At Captain level, they get Hunter's Instinct (the same as the Ranger GTS perk), Assassinate, which is a two-action shot that has a 0% chance of detection on a kill, or Honed Edge, which adds shred to melee attacks.
  • At Major level, they get Implacable or Banish.
  • And at Colonel level, they get Bladestorm or Total Darkness, which greatly reduces enemy detection radii, possibly to zero.

Make sure you have the Multiple Faction Soldier Classes mod installed, or Reaper Scythes won't show up!

WOTC Only.
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Athetos Apr 20 @ 2:41pm 
I tried this out and I'm meh about it. I don't really see any advantage of my reaper having a melee when I'm doing my damnedest to not get them caught. I wouldn't really reccomend this mod.
davd42 Mar 18 @ 8:30am 
I started a new game with this MOD but I'm unable to equip the sword in place of the claymore which the character cannot use. Is there another MOD that is required that wasn't listed, or is this an issue that was just resently discovered??
Nerhak Feb 11 @ 1:09am 
Hey so, I tried tweaking you hero classes a bit, not much and all, but I came across a problem and I was wondering if you had the answer :

My custom hero classes don't get their stats. Their skills no problem, but not their stats.
I think I've found you can't put 4 skills on a class whithout causing the issue, so I put only three and the stats were back, but only for the first promote, after that, they don't get stats anymore...

Is there a number of rules to follow ?
1. Are random skills necessary ?
2. If too much skills on one rank, does it incapacitates the possibility to have stats for some reasons ?
3. Can you do anything about it ?

Thanks for reading me and possibly answering me :)
Kuro Jan 15 @ 9:21pm 
@PZ I have screenshots and the save file if it helps
Kuro Jan 13 @ 9:24am 
Hi I am facing a problem, my Reaper from character pool which has the default reaper class when spawned is have the Reaper Scythe ability pool but cannot equip a sword. I am currently starting a new save to see if I encounter this same problem.
Arkhangel Oct 23, 2018 @ 7:35pm 
@Lord: in fairness, the Network Tower is Trivial anyways. a patient enough person with a Phantom Ranger could do the same thing, just with more turns.
NoSeKe Sep 21, 2018 @ 11:04am 
Sorry if this has already been said but I found a couple of bugs:
- The GTS reaper upgrade is locked even when my reaper is a colonel. It's weird because at some point it was available to purchase but a few hours later it's greyed out and imposible to unlock.
- During the advent network tower mission my reaper kept getting revealed even when I have the zero detection radius perk. It didn't happen on any other mission, just in that one. Maybe it's because of a conflict with the concealment "buffs" you can buy with intel before that mission?

And before I forget, thanks for your mods, I use the three extra faction classes and they're great!
Flamingcheesepie Sep 13, 2018 @ 8:21pm 
Question, any possibility of adding compatibility for Total Darkness to the base Reaper? That is, if I added Total Darkness to the base Reaper, could you do the same thing with TheInvis on the Scythe? I figure that's why it lags so hard when the base Reaper, while under Tota Darkness, moves or takes any actions.
lordabizi Sep 9, 2018 @ 2:04am 
I think Total Darkness trivializes the ADVENT network tower? If you have zero detection radius, you can just charge a scythe reaper to the console and win, and you will never be detected...
MysticGohanow Aug 21, 2018 @ 4:22am 
I have a problem- i can't give my Reaper Scythe an blade. Any ideas why it's not working? Or what to do? Or how to give him dat blade?