XCOM 2
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Skirmisher Heavy Class
 
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May 2, 2018 @ 6:39pm
Jul 1, 2018 @ 12:53pm
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Skirmisher Heavy Class

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Description
Prior to the widespread adoption of the current ADVENT MEC design, the ADVENT administration made use of humanoid grenadiers. Most of these troops were later repurposed or 'retired,' but some instead found their way into the Skirmishers. They do not really use the Ripjack, but instead have a Grenade Launcher and a potent arsenal of explosives at their disposal.

The Skirmisher Heavy class is an additional class for the Skirmishers. Newly created Skirmishers will have a random chance to be a Skirmisher Heavy instead.

  • Skirmisher Heavy Squaddies get Marauder, like normal Skirmishers, but they get Launch Grenade and an extra grenade item slot instead of a Ripjack.
  • At Corporal level, Skirmisher Heavies can choose between Heavy Ordnance or Total Combat.
  • At Sergeant level, they get Grapple, Return Fire or Barrage, which can be activated to get a bonus action to launch a grenade.
  • At Lieutenant level, they get Demolition, Biggest Booms (which is the same as the Grenadier GTS perk) or Tactical Rigging.
  • At Captain level, they get Volatile Mix or Interrupt.
  • At Major level, they get Combat Presence or Extra Heavy Ordnance, which grants a third grenade from whatever is in the grenade-only slot.
  • And at Colonel level, they get Battlelord or Blaster Strike, which creates a blaster bomb explosion anywhere within range.

Make sure you have the Multiple Faction Soldier Classes mod installed, or Skirmisher Heavies won't show up!

WOTC Only.
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48 Comments
TauShasla Feb 28 @ 7:24am 
same problem as smurphy
Eddie Smurphy Feb 20 @ 7:56am 
Hi. I'm not sure that you are still maintaining this mod, but i have a serious problem regarding the heavy class. The skirmisher doesn´t have a Grenade Launcher as a loadout option which, i think, is affecting the ingame. When i press the grenade launching ability on a mission, i can´t point the grenade area anywhere else than to the skirmisher it self. So i can only throw the grenades regularly. Do you think it might be due to another mod interfering with this one or?
Tranker Nov 9, 2018 @ 10:58pm 
Doubtful, but would you have any idea what could be at fault?
PZ  [author] Nov 9, 2018 @ 3:49pm 
It works fine for me. You must have a misbehaving mod.
Tranker Nov 9, 2018 @ 2:56am 
Err, the explosives do like no damage at all. Is this a bug of the sorts?
Udaya Jul 27, 2018 @ 10:01pm 
@Smilodonka The blaster bomb as a whole doesn't proc for explosive immunties. It has the damage type "Projectile_BeamXCom" like other plasma weapons. It was technically correct to leave it as a non-explosive. If you do change it though, make them both explosives.
Smilodonka Jul 1, 2018 @ 7:15pm 
Thank you for a quick fix! I'll keep an eye out for any other bugs and make sure to report them as detailed as possible.
PZ  [author] Jul 1, 2018 @ 12:55pm 
The damage type wasn't being properly recognized as explosive. I'm not quite sure how that happened but it's fixed now.
Smilodonka Jul 1, 2018 @ 2:59am 
Hey! Willing to report a minor bug (or perhaps a feature I dont quite get): Chosen Shell-Shocked weakness does not proc for Blaster Strike. Grenades work perfectly fine. I have a screenshot showing Blaster Strike didnt proc the weakness while grenade did, will upload if necessary. Is this intended?
PZ  [author] Jun 30, 2018 @ 9:42pm 
@Flamingcheesepie
steamapps\workshop\content\268500\1373823499\Config\XComFactionClasses.ini

You want to change the FavorNewClasses line to:
FavorNewClasses=false