Torchlight II

Torchlight II

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DualWield (v.11)
   
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Apr 6, 2013 @ 11:38am
Apr 21, 2013 @ 10:46am
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DualWield (v.11)

Description
Allows you to dual wield two-handed weapons

These are the changes made:

2 Handed Axe - 1 Handed Axe
2 Handed Mace - 1 Handed Mace
2 Handed Sword - 1 Handed Sword
Bow - Pistol
Cannon - Pistol
Crossbow - Pistol
Polearm - 1 Handed Axe
Rifle - Pistol
Staff - Wand

The files that are changed are only the base files.

I have also included a modification to the Heavy Lifting passive for the Engineer that allows it to work with any weapon. If anyone has passives or skills that they want me to change to include every weapon, then I will do so in the next patch (ie: Blast Cannon for the engineer only working on a cannon).

One last thing, I know there's already another mod that lets you dual wield. No worries, download either one. As long as you're having fun, that's what counts.

Thanks to everyone for the subscribers on the original mod and everyone that posted encouragement. I appreciate it!

Note:
After a couple hidden uploads to myself, I noticed that one of them actually had uploaded the files and have given me a file size! So I enlisted the help of my friend TK-421 to test and see if he could get the mod working and lo' and behold! It does!

Note #2:
The mod does not seem to work on multiplayer if it is not the top mod on the list, I've tried it with synergies in multiplayer and it was not working correctly until I put it on the top.

Version Updates:
.2 - recreated this mod and finally got it working
.3 - Added bows, changed the Blast Cannon, Fusillade and Shotgonne Mastery skills & passives to be usable as now all mechanical weapons are pistols.
.4 - Fixed problem with Shotgonne Mastery (I changed the name and it wasn't working correctly).
.5 - Updated Staff Mastery to include wands (which Staves were previously changed to)
.6 - Changed Skeleton Champions greatsword to act as a 1 handed sword. We'll see if that fixes it *fingers crossed*
.11 - Changed a couple other "Skeleton Greatswords" as I found the same problem as before in .6. Okay, it appears the Skeleton Champions & Generals are giving me the finger. They refuse to use any weapon that's placed into their hands and it looks like their animation is locked into a 2-handed stance. I've tried multiple weapons and they all act the same. For now, they're free xp.
58 Comments
Bloðbrand Nov 18, 2019 @ 12:50pm 
okay then.
EdZero  [author] Nov 15, 2019 @ 11:36pm 
Blodbrand, just deactivate/remove the mod.
Bloðbrand Nov 6, 2019 @ 5:15pm 
Is there a way to disable being able to dual wield the two handed weapons if I don't want that? It doesn't really make much sense, ESPECIALLY with bows.
EdZero  [author] Aug 21, 2017 @ 8:35pm 
@seanshineyouth - Yeah, it looks like that. I never changed the animations and will never do that. If you want to, go ahead :)
seanshineyouth Aug 20, 2017 @ 6:50pm 
@edzero ok but the shotgonnes look like they would fire into the air? does it look like that?
EdZero  [author] Aug 20, 2017 @ 12:43pm 
@seanshineyouth - The animation is the dual wield animation that they use, so that'd be why they're holding the weapon so close
seanshineyouth Aug 19, 2017 @ 7:32pm 
I'm curious about using this, but the pictures make it look a little silly... do the weapons look awkward when you use them? The hammers look like the character is holding them too close. can someone tell me, does it look strange or is that just the pictures?
haerwu Jul 11, 2016 @ 1:33am 
@EdZero Mod Launcher says that I have Torchlight II Version 1.25.5.4.
haerwu Jul 11, 2016 @ 1:28am 
@EdZero: It is unselectable. Status "Compiled for outdated Game Ver."
EdZero  [author] Mar 27, 2016 @ 6:03pm 
@Haerwu, Are you having a problem with it? I haven't updated it cause i haven't come across any problems myself. Where is it in your load order?