Garry's Mod

Garry's Mod

38 ratings
STRaidKit Redux
Type: Tool, Addon
Tags: Fun, Roleplay
File Size
0.003 MB
Apr 26, 2018 @ 7:00pm
Oct 10, 2018 @ 12:54pm
2 Change Notes ( view )

Subscribe to download
STRaidKit Redux

In 1 collection by SweptThrone
Throneco Complete Pack
106 items
A capture points system, this time with teams!

A surprise remake of one of my personal favorites, introducing STRaidKit Redux.

STRaidKit Redux is just like its older, dated version. But this one actually works! And it looks a whole lot nicer than the old one.

What is STRaidKit, though? STRaidKit is a system of control points in the form of ticket booths. Players fight for control over these points, getting notified when theirs is being attacked.

This redux improves upon the old system, adding checks for whether or not a blocking player is dead, as well as introducing a whole new point: a Team Control Point. Now you can play with these capture points as a team!

I made this because I actually don't even think the original addon works properly.

This addon should work in any gamemode, and shouldn't conflict with the first addon.

Server owners: This addon has two ConVars: sv_st_cpdebug2 and sv_st_cptime2. Debug will allow you to name your control points, and time will allow you to change how quickly the points capture. Default is 0.5 every tick, which means it will take about 30 seconds to capture from 0 to 100.

Features and Contents
Point stealing: steal a point from someone else while they're capturing it.
Sound notifications: sound and chat messages when your point is under attack.
Control panel: a terminal to show who owns which points.
Custom naming: name the points on your map whatever you want.
Multi-session preservation: names of points persist through saves, and probably PermaPropping.
Color changing: points colors change to the owner's player color.
Team support: defend and attack as a team, and the points will use the team name and color.

Changes from STRaidKit
Entities look nicer
Added a team variant of control point
Numbers round off if they're too long
Fixed some occurances of dead players being able to prevent capture
Made sound plays local, so everyone can't hear them

Note that this addon may not work perfectly, as some parts were testing lighter than others. If anything goes wrong, that means script errors, incorrect calculations, or anything else, leave it in a comment below.

Known "issues"
Null Entity script errors may occur when an owner of a point disconnects.


Me - All of the code
Valve - Models and sounds
< >
ningameking76 Oct 12 @ 12:27pm 
How to name teams? Fantastic addon so far.
Nikitaw99 Apr 6 @ 8:20pm 
Somehow I was able to do alot with only Team Fortress 2, and not alot of addons even need it
SweptThrone  [author] Apr 4 @ 8:47am 
Garry’s MOD and literally over half of the content in this game requires other games to work properly.
Nikitaw99 Apr 4 @ 6:30am 
It doesn't require other games to function and is a standalone game.
SweptThrone  [author] Apr 3 @ 8:43pm 
It’s almost like Garry’s Mod is a mod that requires other games to fully function 🤔🤔🤔
Nikitaw99 Apr 3 @ 8:36pm 
The addon's description never mentions that you need CS:S
SweptThrone  [author] Apr 3 @ 12:54pm 
It’s almost like Garry’s Mod is a mod that requires other games to fully function 🤔🤔🤔
Nikitaw99 Apr 3 @ 12:10pm 
The entities show up as errors when i try to spawn them
Soma Mar 22 @ 4:42pm 
Oh, right, I totally spaced on that, lol I forgot how darkrp handled Jobs in that regard. It's definitely a really nice addon, wouldn't mind seeing DarkRP support :)
SweptThrone  [author] Mar 22 @ 3:45pm 
it does use actual teams. darkrp jobs are stored internally as teams. doorgroups are just that, doorgroups. this addon has no out-of-the-box support for darkrp, but i suppose i could work on it.