Arma 3
686 ratings
Ruha
 
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Data Type: Mod
Mod Type: Terrain
File Size
Posted
Updated
254.509 MB
Apr 23 @ 12:21pm
Jun 3 @ 7:29am
4 Change Notes ( view )

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Ruha

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Description
Ruha Alpha 0.11 version (wip)

Size 8x8km
Location Finland
Based on real world place but its heavily modifield

Need Cup terrains core

License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike

Popular Discussions View All (2)
2
Jun 1 @ 1:08pm
i see there are apex buildings does it require apex tho?
Dusty
1
Apr 29 @ 4:15am
🐂牛
NT--Tank
< >
187 Comments
Barry Jun 16 @ 4:50pm 
Amazing map, well though out for combat with lots of defelade all over to give infantry cover. Perfect for medium scale zeus ops.
装逼粉780 Jun 16 @ 6:58am 
good
EtsDriver Jun 15 @ 9:31am 
This map reminds me of the APC behavior on VT5...
Tasos123456 Gaming Jun 15 @ 8:16am 
Where is the 3rd pcture
OdinsGuard762[GHST/GFTF] Jun 15 @ 1:01am 
Hello, to the maker and users of ruha i absoulutly fell in love with this map and so did my buddys we have been doing some ops on here these past couple days and lord is this map just perfect. i welcome you guys to msg me if you would like to join us on some fun ops coming up soon we try to run them on decent times and make them as best as they can be please dm me for the info to join the servers for discord and teamspeak. thank you and hope to enjoy a game or two with you guys.
Temppa  [author] Jun 14 @ 9:38pm 
(LTC) Ðrodak (A3OM) Jun 14 @ 4:01pm 
Great map. Is there a solution to have the bargtes near the airport open / close via a trigger? This has me stumped.
Winters Jun 14 @ 7:05am 
Best arma map I've ever played, 10/10
Jeef Peepis Jun 13 @ 12:27pm 
actually, any waypoints I put down in the editor get moved to those two locations. and then any waypoints generated by spawn AI get moved there too
Jeef Peepis Jun 13 @ 12:24pm 
oh. Second place is 030046 10m