176 ratings
Raider Faction: Marauders
File Size
4.463 MB
Apr 23, 2018 @ 6:22am
Jul 29, 2018 @ 2:23pm
7 Change Notes ( view )
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Raider Faction: Marauders

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
84 items
"Unfortunately, the liberation process doesn't always go well. There are those of us who get filled with a rage against the world, wishing to damn it for the fate it has given them..." - Betos

Marauders are ex-ADVENT that didn't quite go through the Skirmisher process fully intact, and they're willing to take it out on a lot of people. As in they fight everybody. As in they target Lost, Aliens, XCOM, Resistance, whatever.

They are made up of randomized squads that start at a three man size, that appear when the Marauder Incursion SITREP appears on a mission. Their squad composition can consist of:

Cleansers - ex-Purifiers who have modified their weapons to have an standard shot option in addition to the standard flamethrower, along with their standard firebomb component. They later learn Salvo and Shredder.

Guardians - ex-Priests who have gotten swole enough to carry cannons and their salvaged psi-amps, they start off with their traditional Stasis. They later acquire Solace and Holy Warrior.

Marauders - these are ex-ADVENT that managed to make it to Skirmisher training before they ultimately fell to their rage. They have the standard starting Skirmisher kit and total combat. They later learn Reflex, Return Fire, Whiplash, and Lightning Reflexes.

The game froze when it went to the Marauders turn!
You didn't have the highlander installed. Please install it.

The MacOS/Linux highlander isn't updated to work with this mod yet.
The latest highlander should now work for all platforms.

The mission ended when there were still some of these enemies left?
Unfortunately the nature of how XCOM's backend works means I would need to replace every single mission kismet in order to make them properly count as enemies for the game to track when it comes to mission completion. For now you can assume enemies just retreat once XCOM has eliminated all threats and is able to start focusing on them.

derBK, for the Flammenwerfers of his A Better Barracks mod. Used these as a base for the weapons of the Cleansers.
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4rrakis Apr 5 @ 9:02am 
@SirDeathwalker: The Highlander mod is listed as a required mod; on the right side of the mod page between required dlc and mod author.
SirDeathwalker Apr 5 @ 9:00am 
So where do I find this highlander you speak of?
A search does not turn up anything relevant for the term "highlander"
kilthak Jan 10 @ 2:32pm 
So, I've had some odd interactions with Marauders. They target my troops and civilians as normal, but don't seem to target Advent. In fact, they will actively put themselves in positions that give Advent troops flank advantage against them.

Advent attacks them as normal, which creates a rather odd scenario of Advent tearing apart Marauders who won't defend themselves.
4rrakis Jan 7 @ 10:33am 
Minor cosmetic bug: Cleansers sometimes have invisible forearms.
MajorHyrican Dec 25, 2018 @ 2:26am 
enother fractions mods works fine
MajorHyrican Dec 25, 2018 @ 2:25am 
have bug when chose this mod and start new campain mox video animation is buggy and show only half town under map
Fluff Bunny Oct 22, 2018 @ 1:28pm 
Can't wait to get home and try your bandits and Marauder's out.

A sitrep that had both in the same round would be fantastic.
Whomst'd Oct 18, 2018 @ 7:03am 
When do they spawn? I haven' ran into them yet
FlamingFeather Oct 11, 2018 @ 12:35am 
@Kwic Yes you can have all raider factions on the same mission even. It's unlikely, but possible
Holy Roman Emperor Sep 7, 2018 @ 6:56am 
do lost target them because usually in my games ive seen the lost completly ignore them. Otherwise its a great mod!