Torchlight II

Torchlight II

139 ratings
Improved Summons
File Size
0.045 MB
Apr 2, 2013 @ 3:34pm
Apr 5, 2013 @ 1:47pm
8 Change Notes ( view )

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Improved Summons

In 1 collection by Charlie Cyprus
Improved Summons
2 items
Summon spells have been rebalanced for a less frustrating experience.

• Cooldown timer have been reduced to a mere split second to allow quick recasting
• Pets have a separate cooldown timer of 30 seconds to avoid spamming behavior
• Life duration no longer have artificial caps, they will fight for as long as they live
• Archers are not rooted anymore and will move to fight alongside with you
• Spell scroll and skill tooltips have been corrected to reflect changes
• Keeps up with the player's running speed
• Persistent through zoning and loading screens

These rebalances affect all ranks of the following summons:

• Skeletal Archers
• Skeletal Warrior
• Blood Skeleton
• Blood Zombie
• Zombies
• Nether Imp

This mod comes in two variants:

• Regular―Summons will follow you through zoning and reappear when you resume game
• Lite―Summons are destroyed after zoning and won't reappear when you resume game

You can find these variants at the Improved Summons Collection.

The same improvements are available for Engineer Bots at the Improved Engineer Summons Collection.
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Haknslash Nov 3, 2018 @ 1:15pm 
I hope its ok to include this in my modpacks,if not please let me know
Gulp DragonDawn Mar 23, 2017 @ 8:45am 
if you have a mod that only affects pet spell cooldown, which takes priority?
Dark Templar Sephiroth Aug 3, 2015 @ 3:07pm 
I do.
rockhounddiva Jul 21, 2015 @ 1:56pm 
the skeleton archers should be mobile without this mod, who agrees?
ZeroDivide Nov 12, 2014 @ 3:34am 
This is a very helpfull mod to prevent things from getting too spammy with constantly summoning over and over and over. However, as others have said, it gets out of hand with no upper cap to how many minions you can have.
Copper Boltwire Aug 27, 2014 @ 12:07pm 
Is this up to date?
Fel Dec 17, 2013 @ 5:41pm 
Hi, this looks awesomely handy. Is it compatible with Synergies? Thanks in advance.
-SoL-Justice Dec 12, 2013 @ 11:53am 
There seems to be a bug in the cap of minnions i can summon from the spells now as i had 12 archers and 4 melee skeletons on my screen all at the same time. also i think it would me less over powered if you made the spells that normally summon 3 minnions only summon 1 because i tried your mod and it made the game on elite mode seem like easy. I like the idea of making the spells less frusterating but i also don't want it to be over powered.
SevArktic Sep 15, 2013 @ 8:42pm 
I Have included Your Mod in My Mod Pack!
THis is Really supposed to be only for me and Me Mates, but If You happen to Object our Use of your Mod,
I will Take it Down!
Feel free to Check it out!
Judge Aug 5, 2013 @ 7:48pm 
Devil240Z there is a seperate mod for the engi pets