Torchlight II

Torchlight II

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Xev's Pets (v.83)
 
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Tags: Merchants, Pets
File Size
Posted
Updated
17.375 MB
Apr 2, 2013 @ 10:33am
May 10, 2013 @ 11:17am
36 Change Notes ( view )

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Xev's Pets (v.83)

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Description
*****
Bigger Inventory mod by lyravega no longer requires a compatibility patch. You just have to have Bigger Inventory at a higher priority.

BigBagMod invenotry mod uses Xev's Pet BigBagMod Compatibility patch and Slot v3[www.runicgamesfansite.com] uses Xev's Pet Compatibility for Slot v3.

In both cases you will need to put the Compatibility Patch first, inventory mod second, and Xev's Pets third.
*****


Xev, a mysterious benefactor, has widened the selection of starting pets for new adventurers. He has also opened new locations to allow the hero the chance to transform their pet using the essence (no animals were harmed in this process) of other animals. A plethora of new pets are available!

Many starting pets to choose from include:
Armadax
Avatar *NEW*
Basilisk
Blightslug
Burrower
Crab
Cultist Assassin
Cultist Caster
Cultist Shambler
Dark Fairy *NEW*
Desert Flyer
Djinn
Dragon
Fire elemental
Ice elemental
Lightning elemental
Poison elemental
Prismatic elemental
Ezro Crawler
Fiend
Gargoyle *NEW*
Ghost *NEW*
Goblin
Hammerbot
Horse *NEW*
Jackalbeast *NEW*
Manticore
Mech Crawler
Mimic
Mirka *NEW*
Molebeast *NEW*
Nether Imp
Netherim Soldier
Netherling
Netherlord
Ordraake
Robot
Sandrat *NEW*
Sturm *NEW*
Tarantula
Tutara
Varkolyn Mini
Warbeast *NEW*
Werewolf *NEW*
Witch Doll
Yakotaur

...and some Torchlight pets make a return
Cat
Alchemist Construct
Dog
Dragonspawn
Elemental
Gobbler
Lich
Root Golem
Dark Zealot

CHANGELOG:
============
130510:
- Added 12 new pets and corresponding fish: avatar, dark fairy, gargoyle, ghost, horse, jackalbeast, mirka, molebeast, sandrat, sturm, warbeast, and werewolf.
- Until I can get the goblin essences to stop crashing i have changed them to transfrom pets into tutaras.

130419:
- Removed Robot footstep sounds.
- Fixed both regular and enhanced goblins.

130418:
- Increased speed of Mimic pet
- Added six new pets: basilisk, blightslug, crab, assassin cultist, caster cultist, and shambler cultist
- Added six fish for the new pets

130416 - UPDATED:
- Renamed my pet basefile to match Bigger Inventory's pet basefile name for inventory
- Removed extraneous files. No impact.
- Added Mimic and Varkolyn mini starting pets and fish.
- Removed footstep sounds from netherlord
- Extended Xev's merchant menu to three tabs
- Changed enhanced tutara and vampiric tutara from regular tutara to tutara brute.
- Removed pet summons from dragon's hover fireball attack

130415:
- Renamed some pet files to work with transformation if more pet skins is loaded on top

130412 - UPDATED:
- I have reverted all pet inventories to the PLAYER_BAG_ARMS, PLAYER_BAG_CONSUMABLES, and PLAYER_BAG_SPELLS. Because of this I have created two compatibility patches. One for BigBagMod and Bigger Inventory and another for Slot v3. Be sure to download the compatibility patches after this update.

130411 - UPDATED:
- Removed summon skills of Djinn (clones/children), Dragon (gargoyles), and Poison and Prismatic Elemental (zombies). Also edited summon monster files to die on warp. So if you still have those summons they should die next time you warp.
- Fixed the crashing issue with pets (Some of my data wasn't case sensitive. I apologize for that. I have spent about 4 hours going through all my files to make sure they are in working order.)
- Fixed the price of the Vampiric Tutara

130409 - UPDATED:
- Completely overlooked the stock starting pet's inventory. Updated those with PETS_BAGs
- Updated all pets with the PETS_BAG_ARMS, PET_BAG_CONSUMABLES, and PET_BAG_SPELLS.
- As long as inventory mods use the above containers for pets my pet's inventory will work.
- Fixed enhanced armadax price.
- Removed summon gargoyle skill from enhanced dragon.
- Increase proc chance for convert fiend skill on enhanced fiend. Summoned fiends will die on warp.

130408 - UPDATED:
- Fixed the fish for the headcrab and panda pets
- Removed the camera shake from the ordraake, netherlord, robot, and yakotaur pets.
- Removed the dirt cloud puff from the robot's walk animation.

130408:
- ADDED pet vendors in towns! You may now change your pet at anytime!
- Updated starting netherim spinethrower pet to have glaive missile skill.
- Removed dragon's snort sound from animation file.

130406:
- Fixed Netherlord inventory...lowercase motherf*****s
- FIXED INVENTORY PROBLEM!!!!!

130405:
- Removed wing flap and walk sounds from manticore and dragon. These pets should be quieter now.
- Left attack and idle sounds on animations. If these are too loud let me know.
- Removed the Witch Doll aura
- Verified all stats for starting pets are correct.
- Figured out where my vendor problem was located. Now I just have to figure out how to fix it.
Popular Discussions View All (4)
3
Feb 15, 2015 @ 7:20pm
Xev's Pets Becomes A Required MOD
GamerOnline
2
Jun 26, 2014 @ 5:43am
Xev's Pets - Game Crash When Removed From Mod List
Medicius
1
Feb 27, 2018 @ 1:29am
Pets have issues casting spells?
Vaelophis Nyx
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256 Comments
Grumple Stiltskin Mar 17 @ 2:40pm 
There are certain interesting... "details"on the Elemental pet that I was not expecting.
Haknslash Nov 3, 2018 @ 1:18pm 
I hope its ok to include this in my modpacks,if not please let me know
Gulp DragonDawn Aug 3, 2018 @ 5:28pm 
Can someone make a Zealot Class and/or Medea Boss class from Torchlight I?
Korzeam Jul 1, 2018 @ 12:00am 
Hi @mathewmcallahan !
Would you authorize me to use some parts of your awesome mod in a vast pet compilation ?
Of course you would be full credited for your work.
Zanaso May 28, 2018 @ 12:49am 
Is there a guide/document anywhere that details which pets have spells, and what those spells/stats are?
klc_kemal Feb 27, 2018 @ 1:26am 
Hi. I noticed that the horse has a bug that it isn't walking, it's dragging. And it doesn't use spells. I don't know it happens other new pets. Please fix this.
NinTell'Em Jan 2, 2018 @ 2:22pm 
Why doesn't the Ghost have an appearance slider like the other pets? And why do I have to click on and off of it to change it's colors? And why don't the colors I choose stay? I chose the green with locks color and it always goes to the brown-cloak-invisible one when I start the game.
alias Oct 10, 2017 @ 6:47pm 
Some of the sound effects for this mod are EXTREMELY annoying.
It's Been Fun~ Oct 9, 2017 @ 10:50am 
Absolutely love this mod. Noticed two bugs, though.

One, the Armadax will lose its outer armored shell after you log out of that character and log back in. Really weird.

Two, the pets sometimes offer alternate skin colours, though if you try and select them they revert to the default when you start the game. It would be amazing if these were added as actual options.
Draaxus Apr 13, 2017 @ 7:39am 
OH MY GOD, THE ROBOT'S WALKING NOISE IS DRIVING ME CRAZY

SEND HELP