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Assemble Work Type - RBSE Protheses and Organs Crafting
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0.393 MB
Apr 15, 2018 @ 4:34pm
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Assemble Work Type - RBSE Protheses and Organs Crafting

Assemble work type has been added.

All bill tasks from RBSE's bionic workbench and advanced medical station have been moved from Craft work type to Assemble.

Note : You can safely remove or add this mod to any save, as it is only patches things from the core mod through Defs.

This mod require "Rah's Bionics and Surgery Expansion" mod to work. Works for either LITE or Hardcore edition.

** Thanks **

Special thanks to kaptain_kavern for his mod "Corrected WorkGivers" which I took the orginal code from and modified it to my taste.
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Thundercraft Jan 6, 2020 @ 9:57am 
Any chance for an update for [1.0]?
Lytalm  [author] Oct 17, 2018 @ 10:27am 
Hey, sorry for the late answer, been busy and didn't play Rim much lately. 1.0 just released so I won't update it for B19. I'll wait to see when RBSE gets updated to 1.0
PixelNexor Sep 26, 2018 @ 7:35am 
B19 Update?
Dominique901 Apr 19, 2018 @ 3:53pm 
Lytalm  [author] Apr 19, 2018 @ 2:25pm 
@Dominique901 : The easy way would be to move the "DoBillsProduceDrugs" WorkGiverDef, but that would means every drug production would be moved as well. I'm really new at modding so I wouldn't know how to change only the medicine production without doing more research in the code.

Also, I don't really plan on releasing in the Workshop other mods related to the Work Tab unless I plan to use them myself (which I wouldn't in this case). Although, I'm ready to help you with the code so you can make your own mod (it's pretty simple tbh). Add me as a Steam friend and I'll walk you though the process.
Dominique901 Apr 19, 2018 @ 1:15pm 
Can their be a mod for making medkits and drugs instead of it being in crafting it gets a little annoying when I have one make armor and one make frist aids and they end up doing the same thing?
Exende Apr 17, 2018 @ 6:29pm