Tabletop Simulator

Tabletop Simulator

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WARLINE: Maneuver Strategy & Tactics (pre-release)
   
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Type: Game
Complexity: High Complexity
Number of Players: 2, 3, 4
Play Time: 30 minutes, 60 minutes
File Size
Posted
Updated
316.778 KB
Apr 13, 2018 @ 1:59pm
Jun 3 @ 8:32pm
106 Change Notes ( view )

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WARLINE: Maneuver Strategy & Tactics (pre-release)

Description
"What is an implement of war is purely a matter of perspective. Even a blade of grass can turn the tide of battle." — Fiyreksis, Supreme Commander of the Flaym 5th, circa 403

Long since the vanishing of the Greater Dragons, the War of Eternity has raged. Lacking the guidance of their benevolent creators, the kingdoms of Soroyland are fretted with social, political, and personal dissonance, fueling the flames of conflict. While The War has sundered the peoples, battles have never been without provocation by something greater than hubris, greater than good versus evil. Loved ones lost, ecosystems fractured, communities divided—it is what pangs the heart that drives the kingdoms into turmoil. Who is right and who is wrong in these conflicts? Who is the “good guy” and who is the “bad guy”? The answers to these questions depend upon perspective. Reasons for war are complicated webs of causes and effects, indiscernible by those detached from the source.

With one conflict being catalyst to another, like dominoes in an infinite spiral, the peoples of the kingdoms are necessarily reared for war. For hundreds of years, wise leaders have dedicated their life to the evolution of warfare, honing the craft like master blacksmiths. The studies and teachings of these leaders serve as the groundwork for the Warline game design—which offers you a rich and flexible warfare tool set. With these tools, you are free to explore all angles of warfare. In your exploration, you are going to experience conflict in a manner that you likely have not before.

Your keys to success are not a race to build power and crush your opponent. Instead, you will prevail by craft and ingenuity. You will outpace and overcome your opponent by means of shock, disruption, and deception. You will make sacrifices to gain every edge. As with the great historical commanders at the Frozen Coast, the Channels of Opulence, and the Flooded Cove, you will lead one of Soroyland’s many kingdoms, and wield the multitude of tools at hand to design your own unique and memorable path to victory.

Gameplay

WARLINE: Maneuver Strategy & Tactics is a detailed maneuver warfare sandbox game in which you craft and execute a unique strategy every time you play. Every battle begins with interactive "Strategicraft" set up, where you create a unique strategy by your choice of terrain, fortifications, army composition, deployment, and more. Then, in battle, do you prefer to manipulate your opponent with psychological warfare? Are you more comfortable dominating your opponent with attrition? Would you be more effective by cutting off your opponent's center of gravity? Warline is a canvas on which you can paint a strategy all your own.

On the battlefield, execute complex, high impact chains of actions and combos to overcome every challenge your opponent throws at you. Warline gameplay is fluid, flexible, and mapped to a decision space that is infinitely broad and deep—ensuring that situational memorization is not only ineffective, it is nearly impossible. Every battle, and every moment of battle, must be approached in a unique manner. Every opponent that you face, regardless of skill level, presents a one-of-a-kind, interesting challenge.

History Meets Fantasy

The core of Warline's game design is founded on historical military doctrine, but it is the layers of rich fantasy and lore that help sculpt a vision of war that is even more thrilling and epic. Ride terrifying beasts in order to put immense pressure on your opponent. Wield powerful magic to not only manipulate the battle, but also to completely reshape the battlefield itself—transforming the landscape to your tactical advantage.

Standout Features

• Multiple paths to victory and Strategicraft set up ensures that no two battles are alike.
• No-luck combat and action resolution ensure that your wits alone are what propel you to victory.
• Core gameplay founded on complex, high impact action chains and combos.
• Terrifying powers that can transform the battlefield and weaponize even terrain.
• Three unique modes of play: Battle Canvas (freeform sandbox play), History of Conflict (scenarios rich in lore), and Mastery of Command (tactical training puzzles).
• Warline encourages creative, fluid approaches to every situation, as your tactical decisions are not limited by rigid patterns.
• Incredibly short set up time, along with average match times of 45 minutes.
• Beautiful, large scale game components that appear as works of modern European industrial design, delivering a stunning table presence.
• Innovative game mechanisms that express vivid warfare while minimizing fiddliness and complication.
• Full support for deep and varied organized play.
Popular Discussions View All (2)
0
May 5, 2018 @ 2:48pm
WARLINE Tabletop Simulator tournament -- $100 cash prize
ElJayPlay
0
Apr 16, 2018 @ 11:56am
WARLINE Discord server
ElJayPlay
8 Comments
ElJayPlay  [author] Mar 12, 2019 @ 7:12am 
@digiartst When did you play? Have you seen the game since the February 22nd update? There are no longer "blank" zones—all zones are covered with default "flatland" terrain until you change it.
digiartst Feb 25, 2019 @ 12:48am 
just started reviewing this game and the first thing that struck me as an artist is the flat terrain tiles would look better as grass or dirt than just the black they have now, black takes me right out of the game
ElJayPlay  [author] Jan 25, 2019 @ 11:00am 
@MooseRoom
Very good idea! I'll see if I can work that in to the next mod update. Thank you for the suggestion :steamhappy:
MooseRoom Jan 15, 2019 @ 7:32pm 
You should use a 3 card system to replicate rock paper scissors. Then no dice needed.
ElJayPlay  [author] May 9, 2018 @ 7:09am 
@Sir_Charles
That's a great suggestion--thanks! I'll play around with the material and find something that makes the graphic designs "pop" more.

Glad that you like the game :steamhappy:
Sir_Charles May 9, 2018 @ 1:16am 
Very cool and interesting game! Just a little suggestion... if you could change the material of the cube from Plastic to Cardbard would be great. Because the color of the illustration get stronger.

Anyway thank for the game!
ElJayPlay  [author] May 8, 2018 @ 4:11pm 
Thanks, @peacefrog1968. Hope you enjoy playing.
peacefrog1968 May 8, 2018 @ 1:07am 
Excellent looking game. Both gameplay and the artwork. Highly Recommended+++