206 ratings
Miner Profession
File Size
2.189 MB
Apr 16, 2018 @ 1:31pm
Aug 5 @ 2:11pm
22 Change Notes ( view )

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Miner Profession

The more your Miners mine, the better they get at it. I have a desert settlement megaproject, which involves digging a whole bunch of land around a small lake, to make it a water-filled mountain. But it was taking FOREEEVERRR! So I made this class to speed things up.

Stonehearth appears to have a Miner class within its files, as well, but all I used from it was the miner icon itself. It's been sitting there for more than a few years now, untouched. I have no idea when Team Radiant will get around to it, so until they do, this will have to suffice.


* Pickaxe created by Blacksmith at level 1 to promote
* Mines faster than regular hearthlings, with further speed increases at levels 3 and 6
* 3 different pickaxes to craft that impact mining efficiency
* Headlamp to light the dreary underground
* Backpack affords expanded inventory for all that ore
* Levelling progression includes speed upgrades as well - perfect for hauling when there are no mining tasks
* Cannot build, so you still need workers for that
* Перевод по русски / Russian language support

Known issues
* Hearthling portrait sometimes flashes when the miner is mining.
* This mod overrides `mining_task_group.lua`. This could be an issue if used with another mod that overrides the same file.

All feedback is appreciated. Please enjoy and rate. May your stone be ever fertile.

Discourse thread[]
GitHub repo[]

Thank you to @max99x for providing invaluable documentation on the AI system, as well as being an excellent unwilling rubber ducky. Thank you to @BrunoSupremo for his Archipelago mod, the largest up-to-date mod I am aware of, that I used as a reference. Special mention to @RepeatPan for all his past help and encouragement. Thank you @Yangzhoui for the great outfits. Thank you of course Team Radiant for this fantastic game. I've used the trader outfit models, as well as some lua files, from the base game.
Popular Discussions View All (1)
Apr 14 @ 9:22am
a idea
Frisk Dreemurr
< >
^3(1D-Recruit)Pullum, D Aug 4 @ 2:39pm 
@Moai you okay?
[Glow]Red panda Jun 12 @ 5:42pm 
Moai  [author] Jun 12 @ 3:46am 
I can barely get out of bed due to depression. I like your idea, but you are the one who's going to have to execute it.
[Glow]Red panda Jun 11 @ 5:26pm 
So moai i got an idea...! when i was playing stonehearth i was just building a carpenters shack with a nice crafting garage outside of it. when i was geting bored on how slow it was going. i got an idea where what if we add a BUILDER CLASS. it'll make building more sufficient and easier to do. but it can't be started at the beginning, only during when your playing the game. and of course it has to be made by the blacksmith. PLEASE tell me what do you think of my idea? ^w^
Moai  [author] Mar 10 @ 9:58pm 
Weird, I'll need to look at what's happening. Maybe there were ACE updates I missed.
El Bastardo Mar 9 @ 1:54pm 
So I can make the pick....but the mining profession won't pop up on the job change sheet?
Popster99 Feb 19 @ 7:03am 
also are you going to make it work with ace as miners just sit there unable to work idleing
Moai  [author] Feb 19 @ 6:44am 
Weird, I'll take a look. Thanks for the report.
Popster99 Feb 18 @ 7:54am 
is this going to be made to work properly with ace as ive found everytime my blacksmith tries to make the pick the resources just vanish and nothing is made
Moai  [author] Feb 10 @ 1:50pm 
@MoonBleached: I have no clue what you're talking about. My code does not contain any instances of `add_trait`.