Garry's Mod

Garry's Mod

35 ratings
ttt_shifting_labyrinth
 
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Type: Map, Addon
Tags: Fun, Cartoon
File Size
Posted
Updated
2.526 MB
Apr 11, 2018 @ 5:25pm
Apr 12, 2018 @ 11:12am
2 Change Notes ( view )

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ttt_shifting_labyrinth

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Description
The map that changes every 10 seconds!

Inspired by the Ravensburger childhood classic "Das verrückte Labyrinth" boardgame, this Trouble in Terrorist Town map tries to deliver a different map layout while you are playing on it.

The map consist of a 5x5 grid. 25 tiles are placed on this grid: 9 tiles are fixed, 16 shifting tiles are aligned in four intersecting rows and columns. Every 10 seconds one row/column is shifted over. Tiles are pushed along, blocking and opening paths across the map. This leads to a slightly different map layout every 10 seconds.

There are 16 shifting tiles on the 5x5 grid, however - just like the boardgame - there always is an additional tile outside of the grid. This additional tile will be used to push over the row/column. On this map, this additonal tile is located in a deep pit in the middle of the map.

All 17 shifting tiles are - partially - randomized from 50 different preset combinations on each round start (preparation). The shifting starts on round start.

The game announces which row/column is going to be pushed next via game messages as well as visual arrows in the sky.

Players who are inside a tile, which is shifted over, will be automatically teleported to stay in their current tile and are therefore shifted over as well.

The original boardgame was a 7x7 grid, however due to technical limitations this was not archievable and i had to settle with a 5x5 grid. Since information of the game logic and the weapon spawns are shared and limited, there is only a very minimum amount of weapons on the map.


Map size: Small (but due to the changing layout, players might get stuck in a small area of the map until the layout changes again)

Used textures:
SoftTiles


Warning: This map consists of a lot of game logic. This may lead to issues when experiencing high latency. I was not able to test this map under such circumstances.
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5 Comments
g r a n o l a Nov 18, 2018 @ 10:30am 
this doesnt seem to work in sandbox
ctrlx Apr 14, 2018 @ 3:22pm 
Does this work on Sandbox?
¤[FF]¤ NerfPlayeR135 Apr 14, 2018 @ 2:28pm 
Awesome concept!
ROWDYGAMER5 Apr 14, 2018 @ 7:01am 
I'd better be ready for a very wonky framerate.
ThatOneChuckster Apr 13, 2018 @ 4:52am 
Really nice work!