RimWorld

RimWorld

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AnimalCollab CE Patch
   
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Mod, 1.0
File Size
Posted
Updated
229.545 KB
Apr 10, 2018 @ 11:16am
Dec 22, 2018 @ 4:48am
8 Change Notes ( view )

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AnimalCollab CE Patch

In 1 collection by Saebbi
Combat Extended Patches
30 items
Description
Makes the AnimalCollab mod compatible with Combat Extended.
16 Comments
SpaceGhost Jul 30, 2019 @ 6:24am 
Someone please give Owl permission. They've been putting out tons of fixes and mods and I personally have gotten so much benefit from their work.
Owlchemist Apr 1, 2019 @ 6:21pm 
Is any further work on this patch being planned? If not, may I append it? It only patches offensive capabilities of animals but it doesn't do anything about their leather values. CE's armor rebalance heavily nerfs all vanilla leathers in the game. However ACP's newly added leather is still based on original vanilla values.
My Wife Left Me Jan 29, 2019 @ 1:02pm 
should I load it right after Animal collab?
Saebbi  [author] Jan 27, 2019 @ 1:26pm 
It is and was even before the last update.
All i did was change the version number in order to prevent an error from appearing.
Temenat Jan 27, 2019 @ 5:50am 
Is this for 1.0? You updated it december the 22th and CE 1.0 wasn't released...
Uruk Jul 4, 2018 @ 9:27pm 
Thank you Saebbi
Saebbi  [author] Jun 4, 2018 @ 9:38am 
Should be fixed, thanks for letting me know.
Lamantin Jun 4, 2018 @ 7:46am 
Same as @dbfox
dbfox Jun 4, 2018 @ 7:44am 
Great Patch!
But looks like new update causes error, here's log:

ModCheck: used with missing or empty yourMod
Verse.Log:Error(String)
ModCheck.ModCheckBase:handleError(ArgumentException)
ModCheck.ModCheckBase:ApplyWorker(XmlDocument)
Verse.PatchOperation:Apply(XmlDocument)
Verse.PatchOperationSequence:ApplyWorker(XmlDocument)
Verse.PatchOperation:Apply(XmlDocument)
Verse.ModContentPack:LoadDefs_Patch1(Object, IEnumerable`1)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

I removed all mods, only use HugLib + AnimalCollab + CE + patch, still has same error.
Please check, thx :D:
njl Apr 27, 2018 @ 2:24pm 
nevermind, found out it was because of the texture placement mod for vanilla animals