Age of Empires II (2013)

Age of Empires II (2013)

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Age of Empires II Revamped v1.0 Base Edition
   
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New Workshop General: Graphics, Scenarios, Terrain
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552.347 MB
Apr 8, 2018 @ 11:04am
Mar 23, 2020 @ 1:28pm
5 Change Notes ( view )

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Age of Empires II Revamped v1.0 Base Edition

Description
Approximately 17 days until its 2-Year Anniversary, a new remaster of this original mod has been made with graphical, terrain, ui and architectural enhancements to Age of Empires II HD. I have kept to the same style that I had used before, including the majority of the same mods. Fixing many bugs and issues raised and not patched.

To play this you need to install Independent Architecture and Units for 5.8 by Omkar, or use the Multiplayer Edition as the dataset during single player. Fully compatable with Independent Architecture and Units for 5.8 by Omkar in multiplayer also.

Here is the Multiplayer Edition, however it is not required, if you wish for all other players in a multiplayer game to use this mods, then you have to have it and be the host. If you do not want all the other players to have this mod, then you can just use this edition in multiplayer and it will work for you alone.

Contents:32

This mod has seen approximately three rebrandings, including this one;
  1. Age of Empires II Definitive Edition Part 1/2
  2. Age of Empires II Graphic Re-do Part 1/2
  3. Age of Empires II Revamped v0.1 Multiplayer Edition/Base Edition

Links to this mods predecessors:
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35 Comments
leamonas Apr 28, 2020 @ 8:11am 
Thank you very much!
Arca  [author] Apr 28, 2020 @ 5:43am 
Also, make sure to read the descriptions before subscribing and using. Usually they will explain certain things, such as another mod being required before install. (make sure you get independent architecture w/ units for this mod as was said in description).
Arca  [author] Apr 28, 2020 @ 5:38am 
Its a mod. Not a setting. Mods change specific assets within a game. Subscribe to a mod, then load up AoE II HD/ AoE II (2013) (same thing), and go to steam workshop in the main menu. Once there, you will see the name of the mod that you downloaded. Here you can enable/disable it in game, unsubscribe and prioritize or de-prioritize.

To use this mod in particular, follow the above steps, make sure this mod is enabled and is up at the top and then, when you go to play, it shall come up for you. The mod should be enabled by default.

I'm pretty sure there a numerous guides in the community for this, if you cannot follow mine. Welcome to the community if your new.:AOEKnight:
leamonas Apr 28, 2020 @ 4:22am 
Hi. Im new. How can i use this settings?
Arca  [author] Apr 8, 2020 @ 5:36am 
Oh, today is the official 2-Year Anniversary.
Arca  [author] Apr 8, 2020 @ 5:33am 
I will not be just using DE graphics in the next mod; I will be choosing new/improved textures to replace every graphic individually and testing how they look. I'm basing my opinion on what I think looks nice, and also the views of the wider community. If anybody has any ideas or wants, leave a comment. Anyway, the DE textures will act as a base, and on top of that, I will add other textures.

Now, to answer your second question, which is perfectly valid (not noob). As I said above, I will choose the best graphics individually. I simply just replace the pre-existing graphics with my new chosen one.
Arca  [author] Apr 8, 2020 @ 5:33am 
Thanks for the feedback! Glad you are enjoying the mod! :MCCLEGENDARY:

To answer your first question, I am going to be using DE graphics in my new mod I'll be releasing shortly (hopefully), but not in this mod. This mod is considered finished by me now at this point. I might do another remaster to it in a couple of years’ time*, but I'm pretty happy so far with this one. At the moment, I am just fixing bugs found and implementing other feedback.

*To note, you might be wondering why I don’t just update the current mod. Simple, some people prefer the different ‘Revamped’ versions, v0.1 and v1.0. And I intend the next mod to be of a different style (in a way).
Er_Mannaia_Fuz Apr 8, 2020 @ 1:15am 
Oh and Wow! Are you going to slowly insert even all the DE textures (like your other work https://steamcommunity.com/sharedfiles/filedetails/?id=2051042500) or just those that you prefer from it?

And noob question: how are you going to handle different mods included which edit the same textures files? How do you give priority to one texture instead of another? Did you just picked the one you prefer?

Thanks for all your work!
Really appreciate
Arca  [author] Mar 28, 2020 @ 6:57pm 
Thx.
Everlast Mar 28, 2020 @ 6:03pm 
love the buildings