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For singleplayer game you can either give yourself the trait using Zomboid's debug mode OR you can temporary edit tooltip.lua file: there's an option that switches the behavior in the first lines of the file, named trait_logic. Set it to 'false' instead of 'true', that should allow skipping checks for trait.
i actually got into preserving food in my current playthrough smoking and pickling and stuff they are still perishable but i don't know for how long
i can't add this trait in an ongoing playthrough
In-game time without fridge.
It may've been on the verge of becoming stale by time you put it there, fridge may have low efficiency by game options etc. This mod translates objects' properties to human readable form with or without trait. No internal magic happening there, sorry. I see that 3 days till stale is written on PZwiki so it should be correct.
Also these 2 days are what's left when *unfrozen back*, take a note on slow timer ticks when frozen. That's by design as people don't eat frozen food for the most part, they wait till it thaws and then they have to spend some time cooking it. That's why people are usually interested in 'real time' that's left for food when they determine what happens first: they manage to cook it or it rots before.