Stellaris

Stellaris

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Playable Guardians Redone
 
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Apr 1 @ 8:24pm
Apr 27 @ 6:21pm
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Playable Guardians Redone

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Description
Alpha/Dev Version 0.3.4 (Stellaris Version 2.0.2)

Warning: Playable Guardians Redone Works Best Installed Before Starting A Save

Warning: Playable Guardians Redone Is Incompatible With 2.1.0 and Distant Stars DLC Because PDX Changed The Name On A Lot Of Files I Override

Please Let Me Know If You Find Any Bugs

Notice - Pirate Galleon/System has been Disabled till Further Notice

Playable Guardians Redone Discord Server https://discord.gg/nbNARKQ

Link to the Playable Guardians Redone Channel in the NSC Discord Server - https://discord.gg/yR4xC4R

All Credit goes to Crusader Vanguard's Original Mod here -> http://steamcommunity.com/sharedfiles/filedetails/?id=949022828

Playable Guardians Standalone adds/alters/improves the following:

Playable Guardians - The main feature after which the mod is named, this mod adds 8 unique Playable Guardians to the game, including one specifically designed for Playable Guardians.

The Playable Guardians are:

Automated Dreadnought - Yes, you can get the original Dreadnought, but these Dreadnoughts are altered to have better stats, and while it may lack the weaponry bonuses, it comes with an alternative color scheme (see images above) and 2 XL Lances designed for them.

Dimensional Horror - The Playable Guardian Dimensional Horror acts more as a station than a ship, however, it can spin to engage enemies from any direction with it's "mouth" lance. While it cannot "move" normally, it can be moved to any colonized world in your empire (see images above).

Enigmatic Fortress - The only "true" station Playable Guardian. The acquisition of the Enigmatic Fortress is unique in that you have to finish the vanilla Fortress event chain to unlock it.

Ether Drake - Everyones favorite space dragon! Like the Automated Dreadnought, you can get a "baby" Drake if you wish, but that's just sad. You want the enormous monstrosities that can blast their way through anything? Here you go! And to make it even better, Playable Guardians adds 13 different color options for your enjoyment! See the images above for a preview.

Stellarite - Massive being of solar energy, the Stellarite is the one Guardian that more often fights traveling backwards that forwards. Don't worry, even the it's imfamous XL beam will be able to fire backwards.

Technosphere - You might know this one better as The Infinity Machine, the massive sphere that does nothing but stare at a black hole. This Playable Guardian is unique in that it's the only one you can aquire via peaceful means.

Wraith - This is one hard Guardian to find: you have to scan the right pulsar then wait 40 years for it to even appear. Well, I've improved them with double the weaponry to make it worth your wait, plus that wait is only 15 years now, and they now come in 7 different colors.

Carrack Pirate Galleon - A unique Guardian made exclusively for Playable Guardians, this oversized, overpowered monstrosity of Pirate power is the REAL Pirate Guardian. If you want to see it or learn why Crusader Vanguard made this Guardian for the mod, please see the previews on the original Mods page.

Player Controlled Guardian System Spawn Chances - Yes, I know. There are mods out there that allow you to have all the Guardians automatically spawn in. However, this is unique in that you can choose exactly the chance of each Guardian. Almost every Guardian's spawn chances are included (except Enclaves and the new Carrack Galleon). You can set the spawn chances to: 0%, 25%, 50%, 75%, or 100%. You can choose all spawn chances universally (all Guardians will spawn at the "universal" chance you choose) or customize individually: have 100% chance of the Ether Drake, 50% chance of the Automated Dreadnought, and 0% chance of Hive Asteroids. You have control.

Reworked Guardian Systems - Have you ever noticed the "Ether Drake" is considered a "Red Dragon", but everything is orange? Why? Not anymore. The Ether Drake system is now red: the Star is class "M" (red) and the Ether Drake itself is now a "true" feiry red. The "boring" systems like the Dimensional Horror's or Technosphere's are now more useful, having either extreme resources (Dimensional Horror black hole) or habitable planets (some have Gaia worlds - other's have 3 separate habitable planets, one from each vanilla catagory). The Stellarite star is now as "small" as it should be. And so on.

Improved Guardian Weaponry & Scaling - Have you noticed that the vanilla Pirate Galleon has level 1 weaponry? Or the Technosphere just has a lot of Gamma lazers just thrown on? Not anymore. The Pirate Galleon has "real" weaponry, the Technosphere now has "Infinity Weaponry", all white lazers that are improvements upon gamma lazers. The now scaled up Ether Drake has weaponry that is now red like it's scales. The Automated Dreadnought is now scaled 3x larger so "look at the size of that thing" means something. And so on.

Fixed Paradox Coding Errors That Caused Certain Guardians To Loose Weaponry - That's right. Paradox incorrectly coded some of these Guardians, so that the Automated Dreadnought, Technosphere, Wraiths, & Pirate Galleon never had their full weaponry compliment to begin with!! In fact, the Wraiths have literally had their weaponry count cut in half, the Technosphere nearly half! Ever noticed some weapons don't fire? Playable Guardians corrects this error, giving the Guardians the firepower they should have had from the start.

Compatible Mods

Here, There Be Dragons -> https://steamcommunity.com/sharedfiles/filedetails/?id=952438221

(-NSC2 Season 1 - Episode 5 - v1.5-) -> https://steamcommunity.com/workshop/filedetails/?id=683230077
Popular Discussions View All (1)
6
Jun 18 @ 5:23pm
PINNED: Playable Guardians Redone Known Bugs List/Report List
Shadows-Forgotten
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99 Comments
Megumin Jul 26 @ 5:36am 
Love you, author :) ! can't wait for working version! <3
vallenshield Jul 23 @ 2:19pm 
i just subbed and am waiting for an upto date version thanks for the hard work
Shadows-Forgotten  [author] Jun 19 @ 9:59pm 
Hopefully that should be working when I check it haven't gotten to testing that due to several other events repeatedly triggering when they aren't suppose to
xnadu27 Jun 19 @ 6:43pm 
Will emclaves be fixed? The part where you can only do mysteries of the universe from Curators once?
Shadows-Forgotten  [author] Jun 19 @ 3:05pm 
To everyone I will at some point have this working in 2.1. I am currently debugging a few problems that I have come across after fixing most of the leviathans_events file.
mlnuss Jun 19 @ 1:45pm 
disappointing that this doesn't work with 2.1. this was my favorite part of the NSC mod
WERWOLF-SS Jun 18 @ 9:05pm 
Please update it is the only way enclaves work in my games.
WERWOLF-SS Jun 17 @ 4:19am 
Update?
Arkhangel Jun 6 @ 6:57am 
in fairness, this wasn't really completely compatible with 2.0 either ;) when you do get the time, Shadows, may as well revamp the weapon sets on ships that're missing chunks (the Dreadnaught and Carrack Galleon are big offenders there) and possibly see if you can add in the new Leviathans that Distant stars adds, like the Voidspawn.
The Erubian Warlord Jun 3 @ 9:03pm 
please and thank you ^^