Day of Infamy

Day of Infamy

115 ratings
V2 Forest (No it's not a meme, it's a map ! Yes a map !)
   
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Maps (MP): Offensive
Maps (coop): Stronghold
Tags: Invasion
File Size
Posted
Updated
177.138 MB
Apr 1, 2018 @ 11:01am
Jul 19, 2018 @ 1:58am
17 Change Notes ( view )

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V2 Forest (No it's not a meme, it's a map ! Yes a map !)

In 1 collection by binary
Binary's maps
10 items
Description
map doi_v2_forest

I'm not the original author, all rights go to UltranewB. Under the GNU/GPL license : http://www.dodbits.com/dods/index.php/downloads/download/34-dod-s-single-textured-maps/187-dod-v2

Also thanks to ischbinz for the original 3d models of the hetzer : http://www.ischbinz.de/3dmodelle/tank.html
And Sardaukar for converting it, animating it, and adding it into this map !


Made for the WeB clan, i hope the tank will remember some memories from ennemy territory :D

- Stay near the tank, then it can go forward
- Objectives are unlocked if the tank is near them
- Destroy barrier at each objective
- Press "use key" on TNT supply drops

Thanks to my WeB friends :
Dog
Gangsta
Modtools
Simo
Reaper
Chefpat
Beercan
MontyBurns
Hans
Alf
MrMagoo
Dingodrum
Subbie
Comediator
Chris
LostJohnny
And all other people :)


Thanks to 3d modellers :
New World Interactive
Bethesda
Sardaukar
Cpt. Ukulele
surgeon
Wargaming
http://frontline.tf/pack.html
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80 Comments
Press F to pay respects Mar 25, 2022 @ 10:15pm 
Super late but you have to press the button on the tower next to the V2 to disable it. Had no idea the button even existed until I tried climbing the tower and accidentally fell off lol
Dingodrum Oct 29, 2020 @ 9:42am 
Been a while since I've played i, but I think you go up the tower next to it.
Purzel2205 🎀🍫🔪 Oct 26, 2020 @ 1:08pm 
how to blow up the V2 this map is unwinnable
Baroon Aug 31, 2019 @ 8:37am 
R I P
the_moon_wolfy Jan 17, 2019 @ 8:49pm 
Sigh. I was going to pput the finished product on youtube.
binary  [author] Aug 31, 2018 @ 1:30pm 
Yeah I agree, this map was almost done and needed some tweaks (exactly what you say).
Well, the reason is already wrote in the Ardennes thread. Sorry again, hope you enjoyed it ..
RasEli Aug 31, 2018 @ 11:06am 
this is great! but... i and the ai got stuck on eatchother and laged under ground. the obiectives arent that easy to understand to example: when you need to clear obsticles for the captiored hetzer-
binary  [author] Jul 19, 2018 @ 1:59am 
New update today, cf. change notes :

- (potential) Fix for the Hetzer
- New pickable items
- Reduced tonemap scale
- Added block_los brushes for US spawn
- Decreased max amount of bots (from 18 to 14)

Thanks Sardaukar !
binary  [author] Jun 24, 2018 @ 2:40am 
Thanks for the report, actually i have a new version on my hdd, i just need to compile it, and upload it. Also for F, it's totally normal and not a bug, i disabled bazooka for destructible objectives, you need to pick a TNT with the engineer class, or from supply drops in the forest.
The foliage problem is a CVAR problem, i should be able to tweak it in the map settings :)
=7CAV=MAJ.Mix.C Jun 23, 2018 @ 5:00pm 
...Continued from below...

D) If you stick to the left edge of the map while moving forward from the initial spawn there is some weird visual glitching.

E) I got stuck aproximatly under the barrel of the downed german tank.

F) Bazooka rounds seem to pass through the flack gun near the tent.

I hope any of this feedback is of use. Thanks for your good work!