Sid Meier's Civilization VI

Sid Meier's Civilization VI

71 ratings
p0kiehl's Satrap's Court
Type: Mod
Mod: Gameplay, UI
File Size
59.030 MB
Mar 31 @ 5:04pm
Jul 14 @ 4:57pm
6 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
p0kiehl's Satrap's Court

This mod adds the Satrap's Court district, unique to Persia and Macedon.

It does not replace or remove any other components of those civilizations.

Satrap's Court Description
The Satrap's Court district does not replace any other district. It is unlocked at Political Philosophy and cannot be built adjacent to the City Center. Its effects are as follows:

  • +1 Housing
  • +2 Gold per turn from each foreign Trade Route passing through its city
  • +1 Gold per turn from each domestic Trade Route passing through its city if a Trading Post is present
  • In cities with maximum loyalty, the Satrap's Court provides +1 Influence Point per turn towards earning Envoys.

I created this mod because I love seeing more pretty things on the map and I am very fond of ancient Mediterranean and Near Eastern history. Gold from trade routes passing through, as well as the increased gold for the Capital, represent the fact that Satraps were tax collectors and funded the empire. The increased yields from resources represent the efficiency that comes from centralized rule.

If you enjoy this mod, check out a similar mod I made for Egypt and Nubia: the Precinct of Amun-Ra!

Concept and Design p0kiehl, ChimpanG
Code p0kiehl
Assets and Texturing p0kiehl
Icon ChimpanG
Text p0kiehl
< >
Laurana Kanan Apr 8 @ 12:13am 
@p0kiehl - Great! Thanks for taking a look. I don't really understand what ExcludedAdjacencies do. I know Japan's ability uses it and TCS uses it for Jerusalem, but my sql is bit lacking in understanding his code to figure out the incompatibility.

p.s. Looking forward to the Amun-Ra District I saw on Reddit too. Seems the thread has been deleted now though...
jeanne_doe Apr 7 @ 12:38pm 
Nice work
p0kiehl  [author] Apr 7 @ 9:48am 
Ah glad you identified it! It likely has to do with the way the Deus Vult holy site adjacency bonus is coded. I'll check and hopefully make this mod compatible later today or something
Laurana Kanan Apr 7 @ 9:38am 
@p0kiehl - So I narrowed it down to a conflict with TCS's Jerusalem mod, at least when it's disabled your Satrap mod works fine. However, I'm stumped as to why it would be causing a Unique Constraint error with this mod.
p0kiehl  [author] Apr 7 @ 7:16am 
@monyatta, Orgone Accumulator and buchananclan - thanks guys! I appreciate your comments
p0kiehl  [author] Apr 7 @ 7:15am 
@Laurana Kanan - I just tested and I am not getting any errors. That's very strange. I've never seen that before - it looks like it's a table that a mod has added. Is the mod still working despite you getting that error?
buchananclan Apr 7 @ 3:27am 
I like people that are really into history, and you obiously seem to be one of them.
Laurana Kanan Apr 6 @ 10:31pm 
@p0kiehl - I didn't have time to look into it further, but I'm getting the following error: [Gameplay] ERROR: UNIQUE constraint failed: ExcludedAdjacencies.TraitType, ExcludedAdjacencies.YieldChangeId when loading Core/SatrapsCourt_Data.sql
This is an extremely neat idea, and I love the motivation behind it. Let's hope more inspiration strikes you frequently.
blicky got stiffy, uh Apr 5 @ 6:21am 
nice mod, gonna main persia nmow :steamhappy: