Torchlight II

Torchlight II

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Adinah Extra Classes and Other Gameplay modifications
 
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153.619 MB
Mar 31 @ 2:42am
Mar 31 @ 6:03am
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Adinah Extra Classes and Other Gameplay modifications

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Description
In this mod merger I merged my first Mods Pack called Adinah's Mod Merge with some other nice classes as well as the mod Unearthed Arcana which you can in the workshop by itself if you prefer. None of these mods are my own, I am still trying to learn more about modding before I try my hand at my own mod. I am however getting better at merging mods and up to this point, including this mod, I am have really just been practicing. Thus none of my mods to this date, including this one, do I intend to try to get others to use, and I will not be using them myself for very much longer. I am planning on one of these weekends when I am ready to do a large project start going through the Steam workshop to find all of the best working, up to date mods in several catagoies so that I will select the best of these and all of them that I wish to work witih and I will then create some more ultimate mod mergers that I will publish and after I publish those I will stop working with the one I have made thus far. So the categories I know I will be working with are classes, pets, dugeons, gameplay and one category or what I would call "small cheats..these might be things like inventory upgrades so you can carry a lot of loot and gold x10 and small raises to stats and skill points and xp but not massive cheats that cause you to have billions of dollars available right off and to level from 1 to 100 in one week..I really dont see the fun in that kind of cheating but the total vanilla game can be frustrating the small amounts of gold and potion drops are often not enough and I think making sure you get enough gold to pay for some health pots and basic armour as well be able to afford some decent arnour when the chances come are important. So small increases in gold, and very small increases in stats and skill points maybe and small xp enhancers or xp enhancing items I will be looking at closely. And for each of these catagories I will be making a mod merger that includes like all or at least most of the playable classes, all of the pets, all or at least many of the nice dungeons, etc. So if I do five of these mergers, I am hoping it will at least for me make it so that they will constitute half of my ten mod selections leaving free five for mods that come up as time goes by and I will keep actually adding any new classes to the class mod and new dungeons to the dungeon mod.
So it is fine if you want to use this mod for now but I am warning you now that it is a temporary mod and the better mod will be coming in a short time.
thanks
Adinah
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1 Comments
steffire3 Apr 2 @ 2:49am 
@ Saffronfist (author): I really appreciate the effort and care to balance the game!
One consideration is to increase numbers by 1.5 times higher.
If a potion only heals 7200 then it becomes 10,800.
If an enemy has 10,000 health then it will be 15,000 health.
It's not much yet it may have a large effect on the game.