ARK: Survival Evolved

ARK: Survival Evolved

667 ratings
Dino Storage [Outdated]
File Size
37.152 MB
Mar 24, 2018 @ 5:47pm
Jan 11, 2019 @ 7:25pm
39 Change Notes ( view )

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Dino Storage [Outdated]

MOD ID: 1341173952

This Mod is Clean and Stackable.

This Mod Has Moved Here!

This Mod Will Remain In The Workshop!
This mod used to be a shell used for recovery of v1 souls or releasing of them only. However, recent Ark changes to "spawn from dino data" will prevent release. I am leaving the workshop here as a means to provide support. If you want your v1 souls converted to v2, and thus able to be released... join my Discord[] and I will convert your souls in Recovery.sav to be v2 souls.

The release of Extinction introduced a large number of improvements for Dino Storage and the functions involved thanks to the Cryo Pod. Since so much has changed in regards to data type support and item behavior, I decided that it was best to start over with a revision 2 of the mod that you've all grown to love and adore. As such, you should treat this mod as a standalone to the new revision. While some items may look similar, they are indeed different and the items in the new revision are now all prefixed with DS tags.

It's been a long journey, and it's not over. We just need a new foundation. I've always welcomed your feedback and ideas, and challenged myself to see them become reality. I've always implemented changes with users in mind: what can be the easiest way, and what can be done. We've gone through 37 revisions, changes, improvements, and progress and with each change I always accounted for backward compatibility which meant if/or conditional checks for each change. I've worked with a lot of you, sometimes one on one to great lengths and in all of it, between the mod features and some general debugging, we rarely (do I say never?) lost any dinos to the void or had any major losses.

I know changing to a new mod ID, a new entity, is going to be tough. Tougher still that not even the recovery files are compatible. I assure you though, that the improvements in both performance and design will be more than worth the conversion. No longer do ~3,500 bytes need to be converted to strings on trapping and reversely converted to bytes again on release now that bytes themselves can be stored and there's a lot more "behind the scenes" improvements to be had too. I do apologize for the inconvenience, but I hope that you will transiton smoothly and hope more that you enjoy the improvements that the new revision brings.

This mod wouldn't be where it is today without you, the community. For that, I am eternally grateful. I hope to see you on the other side!