Surviving Mars

Surviving Mars

344 ratings
Smarter Worker AI
 
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0.004 MB
Mar 22, 2018 @ 2:39pm
Aug 16, 2018 @ 1:39pm
18 Change Notes ( view )

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Smarter Worker AI

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Description
COMPATIBLE WITH THE "DA VINCI" PATCH


Smart Workers
The mod changes how colonists choose their work. Specialists will ONLY work outside of their respective field if there are NONE free slots in the dome for their specialization. Then and only then will they look for work elsewhere. Simple as that and much more effective!

FAQ
- Manual worker assignment available as in vanilla
- Specialization enforcement available as in vanilla

My other mods:
Nurseries Limit Births - control population growth rate with nurseries
Smarter Migration AI - have colonists where you need them
Martian Economy - intuitive and powerful management tool

Mirrors
Nexus[www.nexusmods.com]
Popular Discussions View All (3)
14
Jan 26 @ 4:58am
Mod for the GOG version
animatiV
3
Oct 7, 2018 @ 5:56am
PINNED: How to report bugs
Thorik
0
Mar 30 @ 1:29pm
Freeze on first colonists (founders) arrival
Quix0r
< >
143 Comments
BritishGamerNI May 27 @ 12:34am 
does this work with the armstrong/green planet dlc patch?
Kermit May 21 @ 4:12pm 
this mod was so good.. i think the vanilla rules doesnt work for specialist workers - I wish there was an update.
Quix0r Mar 30 @ 1:25pm 
Okay, I fill a proper report!
Quix0r Mar 30 @ 1:25pm 
When first colonists arrive, the game freezes, sound and music are still running. No other mod seem to affect this.
Maester Feb 24 @ 11:25am 
thanks, subbed
Thorik  [author] Nov 20, 2018 @ 7:43am 
I'm not planning to buy Space Race for the moment, so I'm glad it works. I won't be able to update it however in foreeseable future.
spacewolfcub Nov 19, 2018 @ 12:55pm 
2018-Nov-19: Is working.
Thank you. Sincerely. I was stress-shedding over having to hunt down everyone every 5 sols to make sure they would stay put in their assigned jobs when I had to leave their workplaces unrestricted so I could fill in spaces with extras.

Thanks to you I have had 20 or so play hours of freedom from micromanagement. I also like (not sure if this is vanilla) how everyone that can fit in for treatment at the Sanatorium is shoving themselves in there first before wandering around the colony breaking things. And that work buildings' priority does make the workers shuffle to match the priority. :steamhappy:
DayWalker Nov 18, 2018 @ 11:05am 
Update please...
Lachdenan Nov 11, 2018 @ 10:03pm 
It's been awhile since I've played. I am very glad you updated this great mod.
BarbieGirl Oct 12, 2018 @ 1:47pm 
It works for me and it even works for me using the new Beta patch.