Surviving Mars

Surviving Mars

87 ratings
Increased Dome Work Area (25 hexes)
 
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0.512 MB
Mar 20, 2018 @ 11:27pm
Aug 7, 2018 @ 4:53pm
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Increased Dome Work Area (25 hexes)

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In 1 collection by Ampoliros
Ampoliros' Surviving Mars Mods
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Description
Increases the work area for domes to 25 exterior hexes (default: 10). Go big, or go home.
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24 Comments
Wolvyreen Jan 17 @ 7:16am 
Another mod that makes sense. the current in game radius is so small. it would never be that limited in real life!
Ampoliros  [author] Aug 7, 2018 @ 5:50pm 
Updated now. No changes needed, Haemimont just broke stuff for funsies. =)
spassuser Aug 7, 2018 @ 1:46pm 
pls, update.
Deez Nuts Jun 25, 2018 @ 4:42am 
Ive never heard of a mod cap. Would defeat the point of mods surely?
Rare Rear Admiral Apr 20, 2018 @ 9:40am 
@sstabeler Thank you, I had subscribed to some mods but apparently what I didn't knew was first to subscribe and install the Mod Manager and second how to activate them :) Done it now.
sstabeler Apr 20, 2018 @ 7:00am 
@Rare Rear Admiral, just click the subscribe button and Steam will download and install it, though i'm 99% sure that there's a per-game cap on the number of mods Steam will download even if you're subscribed to more for that game. (if you manually download a mod, then it goes in Appdata/Roaming/Surviving Mars or AppData/Surviving Mars depending on your OS. I assume you can copy mod folders across to bypass the Steam cap too, but haven't actually tried yet.)
Rare Rear Admiral Apr 16, 2018 @ 3:11pm 
n00b question (please when you all finished laughing somebody to answer perhaps? :))) )
How do I download and install a mod?
Ampoliros  [author] Apr 10, 2018 @ 11:49am 
Check my workshop profile, I have a 15 hex version.
Sixgun Apr 10, 2018 @ 11:13am 
Any chance of creating a 15 hex (+50%) version?
Ampoliros  [author] Mar 28, 2018 @ 5:20pm 
It's not likely. Colonists survive for 4 hours outside before they start taking damage, and it takes quite some time past that for them to die. It takes them about 2.5 hours to get to/from work at the outside edge of the range, and during worktime they are considered 'inside'.

In practice, I haven't seen colonists take any damage or die during my saves from oxygen due to regular work-related things.