Surviving Mars

Surviving Mars

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Workplace filter
 
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0.602 MB
Mar 20, 2018 @ 2:02pm
Mar 27, 2018 @ 9:24am
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Description
ATTENTION: Do not use this mod. It is obsolete. The functionality is implemented in the vanilla game, and having this installed will probably make your game bug out. I might update this in the future adding functionality making it relevant again, but I'm not sure if or when.

Tired of letting uneducated people into your factories? Or maybe even more tired of having your well educated engineers tending to the bars instead of making you more electronics? Fear not, the Workplace Filter is here. When the filter is active for a building, the game won't automatically place workers with the wrong specialisation in that building. Of course, you can still assign workers manually just fine, both with and without the correct specialisation.

Toggling the filter will never kick out any workers, it will just prevent the game from assigning new workers with the incorrect specialisation to that building.

============ Changelog ============
2018-03-27:
- Improved UI code, improving compatibility with other mods.
2018-03-22:
- Fixed an issue where new colonists landing would sometimes make the game freeze

======== Development pipeline ========
- More customisable filters (traits like martianborn, letting multiple specialisations or nonspecialised into a building and so on)


========== Non-Steam mirror ==========
https://www.nexusmods.com/survivingmars/mods/9/?tab=description
Popular Discussions View All (2)
7
Mar 29, 2018 @ 7:37am
GOG version?
kycol
3
Apr 1, 2018 @ 2:03pm
Bug with manual assign
Skooler
< >
99 Comments
Echo Sierra Sep 14, 2018 @ 12:11pm 
update please
Galaxar7 Sep 10, 2018 @ 12:50am 
update please
Timmyboy7575 Jul 23, 2018 @ 4:38am 
The mod is bugged, when I use the mod my people are stuck in front of the dome ande can't get in.
BHunterSEAL Jun 3, 2018 @ 12:54pm 
Fortunately, disabling the mod and reloading an autosave just prior to colonists showing up got housing / job assignments working again.
Kezo  [author] Jun 3, 2018 @ 11:38am 
Good catch, I'm gonna take a look at that this week.
BHunterSEAL Jun 3, 2018 @ 1:32am 
I would recommend updating the in-game description as well. It's my fault for not reading the Paradox patch notes, but I put a few hours into a playthrough before calling in colonists and realizing the AI / tasking functionality basically stops working since the last patch.
Kezo  [author] May 25, 2018 @ 6:13am 
Yeah, it says so in the description. I updated it now as well to make it even clearer.
SupaFlanka May 23, 2018 @ 9:57pm 
This used to be a useful mod. Seems like author is not updating anymore so it is obsolete. Please avoid using as there are many bugs to the new updated version of the game.
punk rabbit May 21, 2018 @ 7:36am 
The people stay frozen at the ramp when leaving the rocket. If the feature in the game now (as I read below) then it's obsolete anyway.
nix.mills May 1, 2018 @ 3:57am 
I was about to post same comment as syspam below. Nice mod, but unfortunately workers get stuck and need to be assigned a new job or place to live in order to untangle themselves.