Surviving Mars

Surviving Mars

116 ratings
Trace's Content Pack
File Size
0.612 MB
Mar 19, 2018 @ 12:20pm
Nov 7, 2018 @ 11:56am
22 Change Notes ( view )

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Trace's Content Pack

Here is my 'Content Pack' mod for Surviving Mars. It was originally released as the first cut content restoration patch, however there was only about five items added, so I've changed to adding items that I felt were missing and lore-friendly.

For now I'm mainly doing buildings, so here are three types of asset included:
1. Decorations and items that are finished but removed from the release copies.
2. Things that don't have a model, but either me or old devlogs suggest are missing.
3. Buildings that I myself added to fill gaps or add variety. Space or resource balanced.

Currently includes two cut crops (coffee, tomato), a few cut buildings (e.g. ampitheatre), and my own additions to add variety that are NOT cut content.

>>>Full updating content list here!<<<

Most recent update, 7 Nov 2018:
- Hidden a few more buildings as I move from quantity to quality
- Fixes and stuff
- The decorative dome is DRASTICALLY better.

Regarding custom icons: I want to make custom icons ASAP, but I've not had that kind of free time (as of March 2019) to manually remake icons because Haemimont were too lazy to give us blank UI templates.
/// 19 May 2019 ///
Compatible with the latest update, but the icons are blank now. I have tried *multiple* kinds of fixes, the best I could do even with multiple layers of 'fix' was the icons are now white squares.
I'm going to be brutally honest, I don't care enough about the game to trial and error further. I spent two entire nights trying to fix it, when I'm supposed to be having time off.
This workshop mod apparently fixes icons:
It's just a really jank game. /rant
Popular Discussions View All (2)
Apr 10 @ 10:18am
GOG support
< >
Trace Projectile  [author] Jul 12, 2019 @ 3:46pm 
Took me a while to reply as I've been busy but thanks for the suggestions. I don't work much on this mod but it's not "dead" so I'll consider some of these, especially if I find ways to reduce menu bloat.
{Legacy} Whomst'd've Jul 5, 2019 @ 10:06am 
(continued from my last comment because I ran out of space)
- Subway (smaller version of that large tunnel you can build for drones and rovers to pass through, connects different domes that're further apart together without blocking stuff like the current dome passages, maybe requiring a new tech to unlock?)
- Laundromat (consumes water and energy, but gives a decent comfort boost because clean clothes are always nice XD)
- roads/pathways (for a post-terraformed mars to connect nearby settlements, costs concrete to build and maintain, maybe some metal and electronics too idk)
- Jailhouse (outside building to contain those pesky renegades >:D, employs 10-15 (small) or 20-25 officers (large))
- Camping spot (like that decorative dome only that it can service people with the loner trait or tourists or something?)
{Legacy} Whomst'd've Jul 5, 2019 @ 10:05am 
Some suggestions I just wanna throw out there for whenever you come back to this:

(First off the pets add-on for this game seriously needs some fleshing out, so a few ideas for that)
- Veterinarian hospital/animal clinic.
- Pet Groomer.
- Pet Store.
- Kennel (for people working in other domes)
- Dog park (could give a comfort bonus for people with dogs?).

Some random building ideas:
- Hotels, Motels, hostels, etc (for tourists to stay in so they aren't taking up precious space that permanent colonists could be)
- public pool (eats some water but give quite a bit of comfort, would require non-specialized workers as lifeguards)
- Hockey rink (eats water and power, lessened consumption in colder temperatures or during cold waves if that could be made to work, gives quite a bit of service comfort in return)
- Sauna (helps during prolonged cold waves or on colder parts of the planet, provides minor comfort)
Trace Projectile  [author] May 17, 2019 @ 3:38am 
Appreciate the link ChoGGi. Next time I'm on the game I'll make and upload a fix.
Trace Projectile  [author] May 16, 2019 @ 10:32pm 
FYI - The mod still works, just the icons are blank for reasons I don't yet know, perhaps the game has stopped access to the default icons.

I'll probably streamline it down a tiny bit more next time I update, with the quality>quantity idea.
Trace Projectile  [author] Mar 31, 2019 @ 1:57pm 
Thanks for the feedback though.
Trace Projectile  [author] Mar 31, 2019 @ 1:56pm 
Yeah I want icons too, when I get enough time (I've been pretty much bombarded by college work for months) and interest in the game I'll edit some up.

The Photoshop file 'templates' for some reason already have items on them so editing them is more like re-drawing.
alphaprior Mar 31, 2019 @ 1:50pm 
Great mod, lots of content and small size! But I still hope for icons. Even for tomato crop there is no icon but as you mention it's already in game.
Trace Projectile  [author] Dec 15, 2018 @ 3:48pm 
Thanks dude :2018salienpsychic: