rFactor 2

rFactor 2

29 ratings
League Tracks
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
54.343 MB
Mar 17, 2018 @ 11:27pm
Aug 29, 2020 @ 4:19am
15 Change Notes ( view )

Subscribe to download
League Tracks

In 2 collections by Machine
Stockcar Tracks + Mods (NEW Tyre Model)
34 items
Basic Stockcar League Content (Old tyre model)
18 items
Description
League Tracks: A collection of changes for Studio-397 & Other tracks designed for league use
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
SOME CHANGES AS LISTED BELOW
● Added staggered pit boxes to all tracks
● All tracks confirmed at 1.0 grip.
● Better night lighting
● Fixing some collidable objects
● Replacing pit boxes with pit boxes that are custom paintable
-- AIW Fixes --
● Fixing some aiw problems
● AIW line improvements.
● Adding cones and better delineating pit entry and exit
● Having a possible alt pit spot version where pit spots are spread so as to allow more space
● There are a number of things that could be better optimised

● I use AI aggression to 0 (does not seem to change driving on most tracks.)
● Recommended to use AI Limiter at 0-5%
● (AI Limiter at 0: all drivers drive at maximum ability. AI Limiter at 100: all drivers speed varies lap to lap. Can be as slow as 5 secs a lap slower at an oval)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Apple Valley (California) Currently at v10610
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Brighter Yellow Lines
● Garage Collision Fixed
● Yellow lines and marker cones for pit entry & exit timing gates.
● Mirror distance increased
-- AIW Fixes --
● New Pacecar AIW Line
● Improved AIW Fast Line
● Slowwhenpushed set zero - AI Will not slow when followed closely
● Improved AI. Updated Nascar 2016 Skins Mod. AI use setups from Mod.
● Recommended to use AI Strength at 98-100% for realistic speed
● Pit speed changed to 55+5: 60mph
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Brookdale (Darlington?) Currently at v11510
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Yellow lines and marker cones for pit entry & exit timing gates.
● Mirror distance increased
-- AIW Fixes --
● New Pacecar AIW Line
● Slowwhenpushed set zero - AI Will not slow when followed closely
● Pit speed changed to 45 +5: 50mph
● Removed PitsClosedLaps (not needed - can be set using rfm)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Eagle Creek (Kentucky) Currently at v10210
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Yellow lines and marker cones for pit entry & exit timing gates.
● Mirror distance increased
-- AIW Fixes --
● New Pacecar AIW Line
● Improved AIW Line
● Slowwhenpushed set zero - AI Will not slow when followed closely
● Pacecar now stays out for 1 lap at start of race
● Pit speed changed to 55 +5: 60mph
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Indianapolis Currently at v20510
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Cars now do rolling start from Pit lane
● Pace Car release point moved further from finish line. - Was too close for Nascar
● Slowwhenpushed set zero - AI Will not slow when followed closely
● Yellow lines and marker cones added for pit entry & exit timing gates.
● Brighter braking markers - The textures were really dark!
● Cut track warnings disabled - close racing Nascars get fake cut track warnings when in centre of track
● Mirror distance increased - was way too short
-- AIW Fixes --
● Improved AIW line. (Stockcars are still too aggressive in turns, needs to be fixed on Vehicle mods)
● New Pacecar AIW Line - in centre of track, not following racing line
● Pacecar speed slowed down to 70mph
● Pacecar now stays out for 1 lap at start of race - instead of 2
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Mountain Peak (Charlotte) Currently at v12010
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Returned grip to 1.0 (from 0.95 grip level)
● Moved Pace Car release point back to correct place
● Brighter lighting
● Fixed jutting wall on back straight
● Some cones on pit entry (Speed limit starts at green cones)
● Slightly smoothed track surface
● Slightly lowered grip in corners on banking (0.95 grip level)
● Slowwhenpushed set zero - AI Will not slow when followed closely
● Yellow lines and marker cones for pit entry & exit timing gates.
● Mirror distance increased
-- AIW Fixes --
● New Pacecar AIW Line
● Improved AI. Updated Nascar 2016 Skins Mod. AI use setups from Mod.
● Pit speed changed to 45 +5: 50mph
● Removed PitsClosedLaps (not needed - can be set using rfm)
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Northside (Richmond) Currently at v11010
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Moved Pace Car release point back to correct place
● Northside (Richmond) v1106
● Made a small object non-collidable in garage (the bump you felt exiting garage)
● Moved fence slightly back to give more room to get out of garage
● Yellow lines and marker cones for pit entry & exit timing gates.
● Mirror distance increased
● Pit speed changed to 40 +5: 45mph
● Removed PitsClosedLaps (not needed - can be set using rfm)
-- AIW Fixes --
● New Pacecar AIW Line
● Pacecar now stays out for 2 laps at start of race
● Slowwhenpushed set zero - AI Will not slow when followed closely
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Palm Springs (Homestead) Currently at v10810
● Added staggered pit boxes
● Modified Loading Screen (To identify track update)
● Moved Pace Car release point back to correct place
● Palm Springs (Homestead) v1086
● Slowwhenpushed set zero - AI Will not slow when followed closely
● Yellow lines and marker cones for pit entry & exit timing gates.
● Mirror distance increased
● Pit speed changed to 45 +5: 50mph
-- AIW Fixes --
● New Pacecar AIW Line
< >
13 Comments
Mad Max Aug 12, 2020 @ 1:49am 
Hi Machine. I have a problem. I built a Mod with the Indianapolis_2013 V2.059 circuit but now I want to pass it to a server and I don't know where I got it from. I think it was part of a pack of yours, but I can't find it in Packages, or in the WorkShop folder, or on Steam or on the Internet. How do I get it again?

Thank you.
Mathieu Leclerc-FFSCA Apr 15, 2020 @ 10:51am 
ok i try the indy and i thought it should fit to the indy500 but not.it is only indy brickyard400
anyway thans for support. keep doing great updates
Machine  [author] Apr 14, 2020 @ 7:27pm 
It is 44mb. Quite small.
Individual downloads here:
https://forum.studio-397.com/index.php?threads/stockcar-tracks-list.53869/
Scroll to near bottom of first post. The link to Mega has each track individually.
The Indy one is good. Things like rolling start race starts from pit lane instead of on the track. Improved AI. And other fixes for Nascar. Only affects the Brickyard version of Indy. All other versions unchanged.
Mathieu Leclerc-FFSCA Apr 14, 2020 @ 3:02am 
thanks @Machine
How is it possible to get only indianpolis update (2.057) not all track ? do you have a single link ?
Edit it is ok it is just 44 Mb i though it was 44,207 Mb so 44 Gb as written is descritpion.
Machine  [author] Oct 18, 2018 @ 4:44am 
Indianapolis 2.057 added in
See chnages above (most are same as before)
Machine  [author] Oct 16, 2018 @ 7:53pm 
Indianapolis 2.047 deleted. Will be updating to 2.057 soon.
Will include Modified Loading Screen - To identify track update
New Pacecar AIW Line - centre of track, not the current racing line
Cars will do rolling start from Pit lane
Pace Car release point moved further from finish line. - Current setting is to close for Nascar
Slowwhenpushed set zero - AI Will not slow when followed closely
Yellow lines and marker cones added for pit entry & exit timing gates
Mirror distance increased - was way too short at 150m
Pacecar speed slowed down to 70mph
Pacecar stays out for 1 lap at start of race - instead of 2
Cut track warnings disabled - close racing in Nascar causes occasional fake cut track warnings when cars are in centre of track
Machine  [author] Sep 17, 2018 @ 1:55am 
If you have trouble with this, unsubscribe, then check there are no mods in your launcher that include any ISI ovals. Then resubscribe and restart Steam. This is only a 43 mb download, so un/re-sub should be easy.
jdaddle Jun 4, 2018 @ 7:03pm 
installed after unsubscribing and then subscribed, working now
jdaddle Jun 4, 2018 @ 6:22pm 
getting errors with latest update? will not install
atlantakat Apr 12, 2018 @ 5:49pm 
Thank you Machine.