ARK: Survival Evolved

ARK: Survival Evolved

206 ratings
Stacks for Humans
File Size
4.880 MB
Mar 16 @ 7:01pm
Apr 25 @ 2:29pm
12 Change Notes ( view )

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Stacks for Humans

100K Stacks for everything

Mod ID:

I've created this mod, because i didn't liked the others available.
This mod will stack everything(Resources, Ammo, Consumables, Structures)
except fertilized eggs, items that reduce durability when used and off course, armor.

By default all the items will stack to 100k and weighs 0.001 per item, meaning that a full
stack of 100k items will weigh 100.

- Configurable stack size and weight for all or individual items
You can also disable weight reduction, and keep vanilla weight
Check the GameUserSettings Options

- Includes all items from PrimalEarth, Aberration and ScorchedEarth

- Iguanodon Seed feature is also working.

- Inventory weight displays correctly, here's an example:

This mod is fully stackable with other mods, but not with other stack mods.

Vanilla Items will now be converted when you move them to your inventory
You can now convert from other stack mod to this, without losing your items
Check the Convert from Other Stacks

This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
Popular Discussions View All (6)
May 23 @ 4:02pm
PINNED: Items Conversion, suggestions, problems
Jun 10 @ 6:25am
Mar 27 @ 8:19am
Engram Entries
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KillJoy 21 hours ago 
@XHead Awsome dude can't wait to test it out
XHead  [author] Jun 21 @ 11:52am 
@biubiu~ can you describe what bug you've found?
XHead  [author] Jun 21 @ 11:50am 
@KillJoy yes i've identified the problem. Will fix this weekend.
biubiu~ Jun 21 @ 11:02am 
this mod has a bug
KillJoy Jun 19 @ 3:10pm 
Hi @XHead any progress so far ?
KillJoy Jun 12 @ 1:46pm 
Hi @XHead I tried Pteras and Rex's and they both changed to non-fertilized I was also using S+ Mutators
XHead  [author] Jun 12 @ 11:07am 
@<<< Z >>> i will try to implement a solution to solve the problem of changing the stack size after the initial setup.
@KillJoy i will make a few tests with fertilized eggs, meanwhile can you give me an example of a fertilized egg that was converted to non-fertilized?
KillJoy Jun 11 @ 1:53pm 
Hi @XHead I tested your mod on fresh server and everytime I picked up fertilized eggs they would become unfertilized to make sure your mod was causing the problem I removed it rmoved it and replaced it with something else and the problem was solved. Could you please veriy this

Current Mod List:
Death Helper
Pet Finder
Structures Plus
Kibble Table
Boosted Fabricator+ [2.0]
Classic Flyers
Utilities Plus
Editable Server UI
Ammo Pools (Fixed!)
Classic Glider
Stacks for Humans

not necessarily in that order I follow the order of the numbers

I hope you find the issue

<<< Z >>> Jun 11 @ 11:54am 
@XHead I removed the mod on a test server and every item has been removed that had a non-default stack size so it basically wiped almost all items. Re-adding it of course didn't chance anything. And even if I split a new stack of 10k into two and try to combine them with old stacks it doesn't work. :/
<<< Z >>> Jun 10 @ 7:46pm 
@XHead thanks and I can see that but that's a bit tedious. And I can't change crafting queue sizes from 1000 to 10,000 either. What if I remove the mod and add it again? Would that remove items or cause issues or prompt the stacking algo as it did the first time after installing? Or is there any command to trigger that initial stacking?