Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Dynamic Eras
 
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
0.003 MB
Mar 16, 2018 @ 12:36pm
Feb 14 @ 6:07am
3 Change Notes ( view )

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Dynamic Eras

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Description
Compatible with Vanilla, R&F, GS and any other mod WITHOUT new eras.

I can hardly enjoy each of the era when I jump over it to the next one or the progress (of building or war) goes so slow that it makes me fall asleep.

I've tried some modifications that encrease the cost of technologies but they all resulted in such a way: in the beginning of the game researches go very slowly because of the increased cost, but in the late game the science is so advanced that the slowdown of researches becomes not so serious.

See settings from other users

You can edit the file Rules.sql in any text editor. This file is located in [path to steam library]\steamapps\workshop\content\289070\1332830492
Examaple, edit rows for speed tech researsh in ancient and classical eras:
UPDATE Technologies SET Cost = Cost*1.5 WHERE EraType ='ERA_ANCIENT';
UPDATE Technologies SET Cost = Cost*3.0 WHERE EraType ='ERA_CLASSICAL';

Default multipliers tested for fast, normal and epic speed.
Popular Discussions View All (1)
6
Oct 4, 2018 @ 4:01am
Suggest your speed
Bear
< >
50 Comments
Bear  [author] Mar 21 @ 3:38am 
Coming Soon fix and update
murasaki1_1 Mar 21 @ 2:58am 
I hope to fix the bug~
Supremax67 Mar 20 @ 6:52am 
I sent you through private message my discord contact.
Bear  [author] Mar 20 @ 5:37am 
Hey. Let's do it
Supremax67 Mar 19 @ 5:22pm 
Hey Bear. Let's sync up shall we? I need a fix for my mod and I know how to fix yours.
Chrisbburn Feb 22 @ 3:02pm 
Yep having the same issue and have isolated it to this mod from my collection. As soon as able to research renaissance techs some of the future techs can be researched
Bear  [author] Feb 20 @ 5:54am 
If this is true, we can only hope for a fix from the developers
Oxonian Feb 20 @ 5:33am 
I had the same issue on another mod which does the same as this. I move to this now as it was broken but it seems this has it too. For some reason changing tech costs or something around that effects the trigger for the future tech
Bear  [author] Feb 20 @ 1:58am 
clear cache? list of your mods?
Vorgoth Feb 19 @ 9:55pm 
I am suffering from the same issues as varadysoma, Those techs become available for research during Renaissance/Industrial era...