The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

219 ratings
Severin Manor Improvements
Category: Houses
File Size
4.727 MB
Mar 21, 2013 @ 6:23pm
1 Change Note ( view )

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Severin Manor Improvements

Severin Manor from DragonBorn DLC is a spacious and interesting home, but has a few annoyances that I set out to fix

Features, fixes and additions
- Fix: The music in the house is no longer dungeon music but main Solstheim music.

- Tweak: The Nordic horn chandeliers has been replaced by Dunmer lanterns (seriously, they made these great looking Dunmer lanterns then put generic Skyrim chandeliers in the only Dunmer player house?)

- Tweak: Dark areas have been re-lit by additional lanterns.

- New: An activatable unique Soul Gem Chest in the enchanting room for your soul gem storage.

- New: Activatable unique Wine and Liquor Racks in the main hall using the new Dunmer Liquor Bottles for your Drinks storage.

- New: 4 Activatable unique Food crates with food meshes nicely organized in them: Meat crate, Ash Foods crate, Cheese and Bread crate, and Produce crate. see screenshots.

- New: Display case in Enchanting Room.

- New: Bookshelf in Enchanting room under the Soul Gem Chest.

- New: 2 new Mannequins and rack sets in front of the main Bed.

- New: 2 new Mannequins and rack sets in front of the guest Bed.

- New: Added Satchels on the alchemy and enchanting tables (lite version), and ingredient/potion crates in New items version. see screenshots.

- New: items version has some new decorative items in main bedroom.

- New: Added safe and box in crafting area (lite version), and New items version has an ore crate and ingot box.

Vanilla fix: Added real activators to Display cases that Bethesda forgot/ignored. you can now properly "insert" weapons in them. Not staffs though.

- Tweak: Turned 2 static barrels in crafting area to container barrels.

- New: Bookcase and chair in main Hall.

- New: mannequin and 2 racks to the corridor leading to crafting area.

- New: mannequin and 2 racks to the side bedroom.

- New: idle markers added in house, useful if you have a follower/spouse sand-boxing around so they'd do something else rather than chomp on food all day.

- Tweak: Excessive amounts of hay in the main hall have been removed and replaced by a table and an Ash yam Urn.

- Tweak: The (IMO) Nordic-themed Animal pelt Rugs have been replaced by regular woven rugs, ***I recommend using the mod Celtic and braided rugs ( to get what you see in the screenshots.

*** Also check out my other related mod, Raven Rock Expanded:

- Oaristys @ the Nexus for the Modders resource pack
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Seikara Jun 1, 2017 @ 12:19pm 
I really love the entry room in this mod. It's fantastic! The rest was ok, though still pretty dark. What killed it for me was the moving mannequins; they freak me out. If I could use just the entryway from this mod and then a different mod for the lower levels, I totally would. In any case, thanks for making it!
Axxikon May 13, 2017 @ 12:28am 
I know this is an old mod, so sorry to ask about it, but I agree with the previous comment, I wonder if it would be possible to make it so your family could live there to, or at least a spouse?
MrAlpal Feb 5, 2017 @ 7:16am 
Really nice mod, I have two requests though.
1. Could you please mark is so you can live in Serverin manor with a spouse.
2. Could you please make it so you can have one or two adopted children live with you in the manor.
zigeuner herz May 7, 2016 @ 11:08am 
I MarkForDelete the Nord furnishings in this home when I get it. Bethesda has sadly become like many other developers, selling out quality and detailed developement for shoddy, fast $ eye candy. The horrible porting of control and settings options from console to PC version and the half-assed effort on this player home with default Nord placables strewn all over a Dunmer ancestral home are perfect examples of that idiotic trend.
Shaylah Oct 24, 2015 @ 7:39pm 
I love the mod but also I have noticed some of the weapon racks will not allow you to store a weapon and instead they end up on the stairs
snoweyjess Jun 26, 2015 @ 9:05pm 
is it possible to make this mod compatible with Hearthfire ((and maybe multiple adoptions?)) that would be really fantastic but otherwise the mod is really nice!!! thanks!!
SubtleStrike Jun 20, 2015 @ 4:46pm 
It's an excellent and refreshing view on containers!
Though, reports:
- Scroll Box is called Scoll Box.
- Damn mannequins move in a cumulative fashion! Like this, you enter the house, and the mannequin in the furnace room tilts to look at the door from where you came. Then you leave, come back, and it's tilted a little bit more. After a few doorslams, the mannequin is looking directly at the door (and changing its items won't fix it)!
r3drav3n.TAW Jan 20, 2015 @ 4:14pm 
@uglydemon Greetings, I do like you mod, BUT! I have problems with some of the Weapon racks and the mannequins. Some of the additional racks and display cases simply aren't working - they are showing the "press e to stow your weapon" option, but actually pressing e results in doing nothing. especually the "new" racks and cases in the main bedroom.

I absolutely like you overhaul of the Mansion, it is both lorefriendly and well-balanced, but such little details keeps it from being perfect ^^ Or is this problem just on my end?
r3drav3n.TAW Jan 20, 2015 @ 4:10pm 
@talynamber: You have to use a tool called the Nexus Mod Manager, which lets you easily implement any Mod you want to use from the Nexus or whatever source you have. The tool is pretty self-explanatory, but there are tutorials on YouTube just in case.
S.T.A.L.K.E.R | Andreanlphus Dec 4, 2014 @ 12:43pm 
can u make it so your wife can move in with u