Transport Fever

Transport Fever

292 ratings
Girder Bridges
Track/Street: Bridge
Tags: British, Uk, Gwr
File Size
3.962 MB
Mar 10, 2018 @ 7:04am
1 Change Note ( view )

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Girder Bridges

Adds 2 additional rail bridges, up to 124mph/200kph (depending on track). And 2 additional road bridges. Has no visible support pillars. Brick end pillars should be added manually as Track Assets.
Available: Always

A very common small UK style bridge. These are intended for short lengths without much depth, such as crossing over road or rail lines.

The way the game's bridge system works means they have to have pillars, but they are very small thickness and not visible. This means it will work in some situations other bridges won't, but it is not infallible to collisions preventing construction.

The brick base ends can be added from the Track Assets menu and will snap to the track (but not the road). This is just for visual purposes. The rail versions for single and double track are premade. For more lines, they can be made up from multiple sections. A diagonal version is also provided for single and double track rail lines. These pillar go quite deep, but no where near as deep as on the Viaducts or standard bridges.

On the thinner depth bridge (1), catanery posts will quite noticibly protude through the bottom. It will slightly noticably protude on the thicker depth bridge (2).

Track to match the speed of the bridge is also avialable:

Also see my Viaducts bridge mod:

(This mod relies on standard textures and resources from the game, for which I take no credit.)
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JK  [author] Jul 17 @ 10:31am 
@Mobius_22 - When the track has ground under it, moving to the mouse point to either side of the track flips the direction of the support. (This can do the retaining walls for the ends of embankments etc.) If you want put a support in the middle of a bridge, then moving the mouse either side has no affect. The only way to flip the support then is move the camera view so it is looking from the other side of the track, then move the mouse pointer away, then bring it back.
Mobius_22 Jul 17 @ 10:17am 
I'm having an issue with the supports on the bridges. I can't flip them around by moving them from one rail to the next (as with signals). Is there another way to do it, or am I just doing something wrong? For the record it works fine on standard tracks, but of course there's no point in using the supports there.
Kirk Kellet May 19 @ 9:21pm 
My only problem with this bridge is that it doesn't match up with EGI which is far more limiting in terms of bridge speed limits :\

That probably won't stop me from using it tho :P

btw: love your mods, really top notch stuff.
SpecialistZer0 Aug 14, 2018 @ 1:58pm 
@JK Been using this mod for a while now and it has fast become my goto bridge build, thank you for all your hard work.
andykesslerilm May 29, 2018 @ 7:58am 
Too bad that the abutment (bridgehead) does not automatically slip on the road.:steamsad:
The track works great.:steamhappy:
JK  [author] Mar 20, 2018 @ 10:34am 
@rend0 - Do you mean for the game to use these bridges for roads over water when it first generates the map? If so, I don't it could be done easily. If you mean; could you or others use this mod with your map for user built stuff, then yes, this bridge mod can be added to a saved game at anytime through the plus button mod list in the Load page from main menu.
rend0 Mar 19, 2018 @ 7:49pm 
@JK - Been working on a steam era custom map of Temple Meads and the surrounding area and these would look great! But I'm guessing the mod needs to be installed when generating map for the first time? Doesn't appear to be in the list of installed mods for saved games...
JK  [author] Mar 17, 2018 @ 3:24pm 
@dragontrain LP - "The bridge triggers software problems for me." - I don't speak German, but if can report the error message I might be able to help.
dragontrain LP Mar 17, 2018 @ 2:30pm 
Die Brücke löst bei mir Software Probleme aus.
Emperor of Sand Mar 14, 2018 @ 10:18pm 
Great! Love all your GWR stuff, thanks mate!