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SQBG (Squad Beginner Guide) - V18 Edition
By oTec
This guide is meant to give new players a basic idea of how the game works and to avoid common mistakes, problems and miscommunication wich can affect the gameplay for others, in a compact and picture assisted format.
1. Introduction
If you are new, first of all, welcome to the Squad community and i hope you grow to enjoy the game.
The next sections in this guide will contain basic principles and info wich will make your first steps in the game less brutal.

You can also comment on the guide and i will try to answer as soon as possible if you have any questions.
2. Servers
Choosing the right server can make or break your experience in squad.
Points to keep in mind for server choice are:
  • Ping
  • Language
  • Current game mode
  • Players

An example, i am from Belgium and i only speak dutch/english and a small amount of french.
Based on that, my best choices would be the highlighted servers since they have low ping, english as the main language, a simple game mode (AAS/PAAS/RAAS) and a high amount of players.

3. Game modes
There are a total of 7 game modes in squad, of wich 3 are featured on most servers.
I will only discuss the popular modes, additional info can be found here:

  • Advance and Secure (AAS/RAAS)
  • Insurgency
  • Invasion
  • Skirmish
  • Territory Control
  • Destruction

One thing to remember on all maps is that Squad will always indicate on the map wich points need to be defended and attacked, act accordingly.
Flags that can be attacked will be marked on the map.

Neutral flag available for capture by your team.

Neutral or neutralized flag being captured by your team.

Flag captured by your team and open to attack by the enemy team. Keep an eye on the bar below the flag, it indicates the flag control.

Flag captured by the enemy and open to attack by your team.

Neutral or neutralized flag being captured by the enemy.

As of V15, Squad will now inform you onscreen of objectives that have changed status.

Another important note is to never leave the defence flag unguarded.
Defence is always more important than offense, should you lose your defense flag, it can spiral the game into a rapid defeat.

Some game modes like Invasion will also feature temporary spawns wich dissapear after a set amount of time.

4. Tickets
Tickets determine wich team wins the match and can be found at the top when you check the scoreboard. In squad, you can only see your own team's tickets.

You can gain tickets by:

  • Capturing a flag
  • Reviving a player who has been downed

You can lose tickets by:

  • Friendly flag gets captured
  • Friendly player gives up after being downed / gets killed
  • Suicide of a player
  • Friendly vehicle gets destroyed
  • Losing of a friendly FOB
  • Ticket bleed (if you have less flags then the opposing team)

For more info about the amount of tickets, you can check the top right of the map screen.
As of V15, friendly and enemy vehicles are shown for the current map with respawn and ticket values. (Some have a delayed spawn timer)

5. Staging Phase
After map load, there is a pre-match 3 minute (180 seconds) staging phase wich allows squads to be formed, tactics to be discussed by squad leaders and vehicles to be mounted.
During this phase, play close attention to what your squad leader has to say.

Some points regarding this period:

  • Do not spawn in untill you are told to do so.
  • Do not spam squad chat, your squad leader is talking to other squad leaders and needs to be able to hear.
  • Do not take any vehicles unless your squad leaders orders you to do so.
  • Make sure your squad has atleast 1 medic and anti-tank, fill when needed.
  • Do not spawn in at the last moment and force your squads vehicle to wait for you. You will risk being left behind.

The timer will appear in the middle of the screen.

During this period, you cannot fire your weapon, start an engine (V16) nor leave the main base.

If you are new to squad, please invest in a microphone, you will be at a severe disadvantage without one and might even be kicked out of a squad for the lack of.

As a new player, you'll be using Local and Squad chat the most.

Local only works in close proximity. Use this for talking to people next to you, for serious or non-serious chatter.

Squad works only for your squad members, regardless of distance, including your squad leader.
Try to keep these comms as clear possible, only providing important info wich is useful to either the squad leader or a squad member.
7. Teams and vehicles
Each team has a different look, weapons and access to faction specific vehicles.
It is important to have knowledge of these subjects to avoid friendly fire and have good battlefield awareness.

Factions are divided into 2 groups.

    Conventional armies
  • US army
  • Russian ground forces
  • British army
  • Canadian armed forces
    Rebel factions
  • Insurgents
  • Irregular militia

This topic of the gamepedia covers all the information about this subject.

Be sure to learn the visual appearance of the infantry and wich vehicles each faction uses.
Some factions like the Russian ground forces and militia/insurgents share vehicles due to similair background or history.

One other important point is the sound of gunfire / sound of vehicles, being able to determine if it is enemy or friendly is often a matter of life or death.

Checking your map often is critical to avoid friendly fire and knowing what's going on around you.
The map also comes with a legend on the top right of the screen.
8. Spawn options and FOB's
On each map, you will always have different choices of spawn points.
There are 3 sorts of spawnpoints.

  • Main base
  • HAB (HESCO Accommodation Bunkers)
  • Rally point


1) Main base

The main base spawn is always available to you and your team and has the shortest respawn time.
It is a protected spawn zone wich also harbours your vehicles at the start of the match and where they will respawn after getting destroyed. It also houses repair stations and ammo boxes, and is the resupply zone for logistics trucks and supply helicopters.

2) HAB

The HAB is a spawn bunker wich requires a FOB (radio) to be build first.
It is useable by the whole team and has a shorter respawn than the rally point.
The radio is marked with a blue crown symbol (if the HAB is active) or a grey crown symbol (if the HAB is not build/being destroyed or if the radio is getting destroyed).
The HAB is disabled when 2 enemies are within 30m of it, when it is being dug down and when the radio is being dug down.

Active HAB;

Enemies within 30m (or FOB health below 75%) marks with a red cross over the HAB;

HAB has been dug down to half build;

Requirements for building a HAB.

  • Having a FOB (radio) within 100m
  • Having enough construction points

Your squad leader will need 1 team member (of any squad) + a logi or supply helicopter within 30m to put a radio down.
After this he can place a hab or other deployables wich need to be build using the shovel.
Left click builds, right click destroys. BE CAREFUL TO NOT DESTROY DEPLOYABLES

To know that you are in range of a radio, you can check the top left corner of your screen.
It will display the health of the radio, the supplies on the FOB (radio) and if the HAB is active.

Construction points and ammo points can be picked up at your main base and dropped off at your FOB (radio) using a logistics truck (truck marked with ammo symbol) or a supply helicopter.

3) Rally points

Rally points can only be placed by your squad leader if he has one squad member within 8m of him and no enemies with 50m. (Since V13 and the "Buddy Rally system", a SL can place a rally ontop of a friendly rally when dead - As of V18, only insurgents can use this feature.)
After being placed, they have a 60second timer.
If an enemy gets within 10m of the rally point, it gets destroyed.
Should the enemy be within 50m when placing the rally point, it will fail and have a cooldown.
Each rally point holds unlimited spawns for your squad in a spawn wave format and have a higher cooldown then a HAB, so watch the counter so you don't miss the spawn wave and let your squad leader know if it gets wiped. CALL OUT THE WAVE TIMER TO OTHER SQUAD MEMBERS

*As of V17, the death cooldown has been increased. Keep this in mind, and do not expect to be able to spawn on a spawnwave instantly after getting downed.

9. Role selection
A good squad relies on a good role selection.
When you open the map screen and join a squad, you will be presented with all the possible roles.

If you enabled the UI options, mousing over a class will display info about its role and the loadout of each class.
If you open the role loadout, even more info will be displayed.
You can also select different primary weapons and for Anti-Tank, different launchers depending on the squad size and available class.

New players are often best served using the rifleman role untill they have enough experience to field another, more specialized role.
The rifleman class comes with a standard rifle, a possibilty of an optic, 2 grenades and a deployable ammo bag wich makes it a valuable addition to evry squad.

More info can be found on https://squad.gamepedia.com/Kit_Role_Selection
10. First aid and death
Another important aspect of squad is first aid. Should you be wounded and live to tell the tale, you will need to take steps to ensure your survival.
Each class comes equipped with 2 bandages (medic has more) wich stop bleeding.
To apply a bandage to yourself, select it and just hold right mouse click. You can also bandage other people, but if you are not a medic this is not advised unless in critical situations.
To check if you are bleeding, watch the right bottom icon. It will flash orange and you will also get visual clues on screen.

The right bottom corner also hold other important info like stamina, ammo count, fire mode of your current weapon, your weapon range and your stance.

After bandaging yourself, it is often wise to find a medic to heal you back to full health due to possible stamina penalty the injury will cause, hampering your aim and sprint.

In a downed state, any teammate is still able to revive you and your team does not lose a ticket until you bleed out or give up. A general rule of thumb is to only give up if there are no friendlies near or when you are down in a risky place.
11. Logistics and resources
Logistics are an important part of Squad and will help your team reach victory.
After your squad leader has planted a FOB (radio) down, he will need supplies to start building within the 100m radius of the radio. For this, he will need a logistics truck (logi) or supply helicopter to drop these.

There are 2 sorts of supplies:

  • Construction
  • Ammo

Construction is needed for building HAB's, ammo boxes, repair stations etc. It is also needed to repair vehicles at a repair station.
Ammo is needed to rearm at ammo boxes, supply ammo for emplacements like mortars and machine guns etc and to rearm vehicles at repair station.

Doing logistics runs is simple. Pick up a truck at the main base or one that has been left on the map. When you are at your main base and near the vehicle repair station, select the resource you want using the radial menu.
Then drive to your fob within the 100m range and drop the supplies, again using the radial menu.
As of V15, this cannot be done while moving anymore.
As of V16, supply helicopters have been added.

The counter for your resources is shown on the right bottom corner.

Before doing a logi run, always consult your squad leader if he needs one and what he needs.
Half-half is a term often used for equal amounts of construction and ammo but he might state specific numbers. Keep this in mind with evry logi run.

12. Crippling the enemy
The key to winning a prolonged firefight is often the denying of enemy spawnpoints.

  • Rally's

Taking down rally's is simple, just walk near an enemy rally and it will dissapear.
Keep an eye out since people are spawning on them in waves, so don't blindly sprint right at them.

Difference between US rally and Militia/Insurgent.

  • HAB

Taking down an enemy HAB is more complex, you'll need 2 people to get within the 30m range to disable to ability to spawn and then dig it down to atleast half build. Keep an eye out for enemies who have been alerted on their map of your actions.


Should the FOB (radio) be found, digging it down is simple. Just to be sure to keep someone on guard, since anyone within the FOB (radio) range will see the health of it go down. Digging the FOB down beyond a certain point will also disable the HAB.


13. Important mechanics
  • Ranging your weapon and fire mode
Certain weapons can be ranged in function of the distance you are shooting at and have different fire modes.
Scopes can often not be ranged in but have a visual representation inside the scope for the ranges.
This weapon is ranged at 100m and is on 3 round burst.

  • Bipod
Some weapons have bipods wich can be deployed for increased accuracy and lower recoil.
Keep in mind that it will restrict the movement of the weapon and you will need to remain stationary.

  • Movement
In squad, you are able to climb over/under alot of objects. Keep this in mind since it can save your life or can mean your demise.

  • Armor

As of V11, directional armor has been added to Squad. Before you fire at a vehicle, consult the firing range and take note of the armor values. They will mean the difference between life and death.
Always engage armor straight and never under an angle, this will cause ricochet shots.

As of V12, damage components have been implemented. Vehicles can now have their engines ,turrets damaged/disabled and ammo reserves exploded.

As of V13, wheels can also be destroyed.

  • Resupply & switching kits

If you run out of ammo, you can resupply on ammo crates or vehicles if they have ammo points.
As of V13, rearming is modular wich allows you to choose what tools you want to rearm yourself.

Repairing / rearming vehicles must be done at a repair station on a FOB (radio) with sufficient resources. You can drop the ammo of vehicles onto a fob even when the vehicle is not a logistics truck.

As of V13, you can also switch kits at vehicles, on condition they have ammo. Light vehicles allow switching to crewman kits, APC and IFV to all roles.
You can also still switch kits at an ammo crate, on condition that the FOB has ammo.

  • Flag Capture

Keep in mind that it takes atleast 3 players to start neutralizing an enemy flag.
If you have more people on the flag than the opponent then you will capture unless you do not own the previous flag.
This can often lead to "double neutrals" wich means both teams have neutralized their opponents flag at the same time.

At the start of the game, rushing flags is very hard since they only need to have 1 man on the neutral flag to cap it due to the anti-rush mechanic. You will need to kill off all enemies to stop the cap, regardless of your presence inside the cap radius.

  • Compass and Bearing

There are 2 ways of calling out targets, either by direction or by bearing.

General rule of thumb is to always use direction, it might not be as accurate as a bearing but it works for evryone in the same way. Saying "Enemies north-west" will also be accurate for your squad member 30m down the line, while bearing will be different for said person.

Bearings are only accurate for people close to you. Often used when you are spotting in/for a vehicle or a fellow machinegunner/sniper wich is in your close vicinity. "Enemies 328°" will provide an accurate point for them to focus on.

You can also make a combination of these and add additional info.

"Enemies south-west 223, moving down the hill" will provide maximum information to your fellow squad members, both far and close.

  • Commander abilities

As of V17, the commander has been implemented.
The only advice that i can convey here is, when a point has been captured or lost, to stay away from the main cap. This will often be the first place that will bit hit by offmap artillery or air support.

More info can be found here :

  • Vehicle velocity

As of V17, jumping out of moving vehicles will now inflict damage or death.
Be sure to wait for the vehicle to fully stop or move at a walking pace, else expect to take damage.

  • Vehicle Reset

As of V17, flipped vehicles can now be reset.
You can select the angle and the action will take 40seconds to complete.
14. Cache clearing
When Squad recieves an update, it is best to clear the user cache to prevent any crashes/freezes or bugs. Do this evrytime Squad updates to prevent this. Squad will clear all your options and bindings and restart.
You can also do it manually to prevent having to reboot squad by deleting the folder saved in Appdata/Local/Squad.
Official link below:

15. Version related info

*Switching kits while inside a vehicle will bug your weapons out.
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oTec  [author] Mar 17, 2019 @ 11:06am 
@MarkJonathan Yeah, it's on the first page when you open options. Just scroll down.
Thanks for the kind words.
MarkJonathan Mar 17, 2019 @ 9:46am 
Thanks for the guide! such a tricky game to get into but I see the huge potential.

Is there a way to toggle Aim Down Sights? The locked viewing mode makes the game feel so undeveloped!
oTec  [author] Jun 6, 2018 @ 10:33am 
@H4ilToTheKing If it is a FOB&HAB being left behind when moving to next obj, it is indeed their own fault for not digging it up (unless other SL's asked to leave it). If it is a FOB&HAB in a relevant position that is being used by the team (not one squad), then it is the whole team responsibilty. Can't blame squad one, who placed a perfectly fine hab and then moved to the attack flag for losing a hab while the others use it and then fail to defend it. But as i said, if it is one squad whom placed a hab in a weird place for their own convenience and then lose it, it's all on them.
ocrap Jun 5, 2018 @ 6:27pm 
@oTech It doesn't matter. If you place it, it's your job to defend it. If it's an old point, it's your job to dig it up.

You have a kid, it's your job to defend it, it's your job to watch over it, it's your job to kick it out of the house after done with school lol.

A Fob is your kid. If you don't want to defend, don't build Fobs =)
oTec  [author] Jun 5, 2018 @ 12:11pm 
@Bosswave Thanks for the kind words.
Bosswave Jun 5, 2018 @ 11:54am 
An excellent guide. The combination of theory and pictures is perfect. Keep up the good work!
oTec  [author] Jun 5, 2018 @ 10:51am 
@H4ilToTheKing Do you mean a FOB&HAB wich is left behind when you capture the next objective or an actual FOB&HAB wich is still relevant for the current objectives?
In case of the latter, i'd say all squads who use it have a responsibility to defend it in case of attack. It is a team asset. However, if it is placed solely for the use of one squad, who in his own judgement placed a FOB&HAB in a stupid place, it is indeed their fault.
ocrap Jun 4, 2018 @ 2:05pm 
Can people please, PLEASE, for the love of all that is awesome. Tell people that if you place the hab, YOU are responsible for guarding said hab. No one else. Just like parenting. That pisses me off soo much when noob SL's place a hab then abandon it expecting some other squad to defend it!
oTec  [author] May 29, 2018 @ 10:38am 
@[S-94] George Warren Thank you, i appreciate it.
Meta May 28, 2018 @ 8:29pm 
Great guide for begginers, im not one but definitly will reccomend this to people.