The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

77 ratings
Stress - A Darkest Dungeon inspired mod
File Size
0.056 MB
Mar 9 @ 2:04pm
1 Change Note ( view )

Subscribe to download
Stress - A Darkest Dungeon inspired mod

Mods for hunger, mods for thirst, mods for sleep... now there's a mod for stress!

One of the most fascinating features in the indie game "Darkest Dungeon" is the stress gauge. The idea that a hero has not just physical needs, but mental needs as well. I thought it was a very creative and well thought out system, and so I set out to see if such a feature could be replicated in Skyrim too.

This mod adds a rudimentary stress system to Skyrim. Going into combat, sneaking aronud, taking heavy damage, traveling outdoors at night, exploring hostile territory; all these actions will slowly increase your stress. Spending time in a house you own, a temple, or an inn will cause stress to gradually decay. Sleeping or simply using the wait feature in one of these establishments will also lower your stress level proportionately. As your character levels up, they will become more resistant to stress and can go longer periods without returning to safety.

Once your stress reaches 100 (out of a maximum 200), your character's resolve will be put to the test. Most of the time, this will result in your character recieving a crippling affliction, but there's also a small chance of getting a virtue instead. What this entails is outlined below.

If your character becomes afflicted, they will randomly recieve one of five debuffs: Hopeless, Masochistic, Paranoid, Lethargic, or Irrational. These debuffs are permanent until you lower your character's stress back down to 60 or less. While you're afflicted, you will also slowly hemorrhage stress until you get treated.
Becoming hopeless will lower your damage and spell durations by 80%
Becoming masochistic will increase your damage taken and spell cost by 4x
Paranoia will decrease your resistance to stress, rapidly increasing the rate at which it is accumulated.
Becoming Lethargic will cause your carryweight to be set to 0 whenever you're in combat, forcing you to fight at a snail's pace
Becoming irrational will randomly disable one facet of gameplay while in combat every five seconds. This can be your ability to attack, your ability to sneak, your ability to activate objects, or even your ability to move entirely.

During a resolve check, you have a small chance of gaining a virtue rather than an affliction. Virtues offer a temporary (5 minute) buff to your character, will lower your stress down to 50 and prevent it from going over 100 for the duration of the effect, and will also make you immune to further resolve checks for half an hour of real time. There are 3 virtues added with this mod.
Gain 100 points of health and your health regeneration is increased by 200%
Doubles your attack damage and spell magnitudes
Gain 100 points of stamina and magicka, and regeneration for both is increased 200%

If your stress is left unchecked for a prolonged period of time and manages to reach 200 points, your character will suffer a heart attack and die on the spot.

Having a torch equipped will cut your passive stress gain from being behind enemy lines and/or traveling at night by 75%. Vampires are immune to passive night time stress entirely, though they still gain stress in hostile territory. Casting the candlelight spell will also offer a small resistance to passive stress.

When you load up the mod for the first time, you will get a lesser power called "Introspect". This spell lets you check your current stress level; it will be printed in the spell's description, or you can cast to spell to have it pop up as a message in the corner of the screen.

Just Skyrim, no DLC needed.

The introspect spell has a few second delay before it updates the displayed value to the actual one, so this could cause some minor visual oddities like your stress appearing to be negative for a moment, or appearing to go over 100 while you have a virtue effect.

Feedback is much appreciated! I will probably continue to work on this mod down the line, as there's a few smaller features I want to implement once I become more familiar with scripting this game, and I also plan on adding MCM support down the line. For now, consider this mod a functional proof of concept, and enjoy!

Special thanks to RedHook Studios for being the inspiration for this mod; if you haven't played Darkest Dungeon yet, you should all check it out!

< >
Tracker Apr 22 @ 1:38pm 
Kinda too hard for me, but anyway it still deserves some more attention. Some of the debuffs ought to be less debilitating though.
WolfintheWheat Mar 22 @ 7:42pm 
Skooma should lower your stress on-the-go, like a handy mental-health potion.

...yes, I'm legally required to tell you that the Khajiit merchants paid me to suggest this.
Kevcrusher Mar 18 @ 2:44pm 
burger king foot lettuce the last thing you want in your burger king burger is foot fungas
Fine  [author] Mar 17 @ 10:08am 
I'll admit perhaps I was a little too blunt with my inititial response

nonetheless, I stand by the fact that this mod is intended to be diffcult so it's just kinda nonsensical to me that people should fault it for being TOO hard when that is the entire point of this mod

I am planning on adding configuration options, it's just a matter of finding the time to do it
Jessica Mar 16 @ 7:00pm 
What a dramatic comments section. If you ask for feedback, don't tell the first people who offer any to piss off. If someone says "I love this mod, but here's one thing..." telling them "If you don't like it don't use it" is not an appropriate response - not even logically, let alone socially. They didn't say they don't like it.

Personally, I'm not drawn to the "So impossible you'll weep!" play style, so I don't give a flying flip what you do to your mod. But I saw it on the featured page and it had an eye-catching cover image (good job). If you don't want feedback, that's OKAY. If you made the mod the way YOU want to play and don't care what others want, that's OKAY. But don't ask for feedback, and then get rude to literally everyone who offers any.

I'd be more interested in a mod like this if it had configurable difficulty - like the first comments suggested. I agree, it's a good suggestion, if you were planning to change any features. But it's your mod. Don't STRESS over it.
what are those Mar 16 @ 1:21pm 
man i dont have any interest in this mod but i just wanna say i appreciate & understand what you are saying, and I'm sick of these fucking ignorant asshats saying shit like "ooh u want feedback then y r u etting so pissy ehegeheghw" really i can see you worked hard on this mod and some retards just cant see that and think that every minor suggestion will be implemented, even if it's stupid and unnecesarry. keep up the good work man. and sorry if i spelled a load of shit wrong here, im kinda trynna type fast and im a terrible proofreader
RavenofShadows Mar 16 @ 10:51am 
would you put this on the nexus by any chance?
TUSMAQEEM Mar 16 @ 6:18am 
Thanks for making the game more challenging! Love this mod.
Walsingham Mar 15 @ 2:05pm 
I can't find the button to subscribe to the author's sentiments regarding feedback.
homeless Mar 15 @ 11:53am 
Changed my mind; looks good, installed.