This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Keep Wars
Genre: Strategy
Platforms: PC, Mac
Languages: English
Mar 15, 2013 @ 12:28pm
Mar 27, 2015 @ 2:25pm
Recent Announcements View All (5)
Keep Wars at Wonder Northwest - May 25th & 26th
In regards to kickstarter;
Keep Wars is a turned based strategy game with aspects of a first person shooter. The game is set in a medieval time frame and contains four opposing sides that fight for domination of territory and resources.

The overall feel our game is meant to have is a real world feel with some elements of humor added to it. This will be displayed both in the art style and in the story line.

Each faction has its own campaign and its own story, whether you are a prince fighting for control of your kingdom, or fending off foreign invaders.

== Features ==
  • Separate build and combat phases
  • Four Factions
  • Tech Tree
  • Each faction has its own campaign and unique story line
  • Multiplayer Maps that support up to 4 players
  • Map editor for multiplayer maps
  • Three types of multiplayer modes
  • Achievements

== Game Play ==
Game play is divided into two phases, the Build Phase and the Combat Phase:

The first phase of game play, which allows a player to build walls, cannons, and buildings. Buildings improve a player’s tech tree and resource gathering rates. During this phase players use different shaped bricks that fit together to build walls surrounding their stronghold, resources, buildings, and territory. The player’s territory is determined by the walls that the player has built.

The second phase of game play, which allows a player to choose individual cannons and ammunition. During this phase the player is able to take control of the cannon and is placed into a first person shooter mode where they aim and fire the cannon manually. This mode continues in a round robin order until all players have fired their cannons or have determined not to fire.

== Four Factions ==
The game has four factions for the player to choose from. These factions are based off of real world civilizations including:

Middle Eastern

Each faction has its own campaign storyline which is unique but also interconnected. In the European based faction campaign you may invade the Asian based faction for resources, while in the Asian based faction campaign you will try to liberate yourself from the invasion. Players can choose to start with any faction in the single player campaign.

== Multiplayer ==
Multiplayer maps allow up to 4 players on a map. There are three different types of multiplayer modes including:
  • Hot Seat
  • LAN
  • Online
Multiplayer maps can use either pre-made or user created maps. Multiplayer will have different difficulty settings, for example Easy difficulty will show who owns what, the health of the object you’re aiming at, where your cannonball is going to hit, and the trajectory of the cannonball's path.

== Map Editor ==
The Map Editor feature allows players to create the terrain using a brush style system. The player will be able to place trees, where resources are located, and other objects. Player will also be able to determine how many players are meant to play on the map. It is our intention to do monthly showcases of player created maps chosen by the developers for creativity.

== Tech Tree ==
The game features a tech tree which has four levels. As the player progresses through the tech tree it increases resource gathering capability and the strength of built objects. The tech tree is a branching system: for example, if you want to build bigger and better cannons you would build a blacksmith, however if your opponent wants stronger brick types they would build a masonry. Players are required to fill out the first tier of the tech tree before they can move onto the next tier however the order in which they fill it out is completely up to them.

== Minimum Requirements ==
OS: Windows XP / Vista / Win7
Processor: 2Ghz
Memory: 1GB
Video Card: 128mb Video Memory
DirectX®: 9.0c or Greater
Popular Discussions View All (2)
May 27, 2013 @ 10:26am
More weapons?
Neato Burrito
Jun 19, 2014 @ 7:45am
SteamOS / Linux support?
< >
[No Inet atm]Bodhi'sPoolRepair Nov 17, 2016 @ 1:42pm 
Dead game?
tgi Sep 15, 2014 @ 10:37pm 
Like others have commented, this seems VERY like the arcade game "Rampart" (1990) by Atari. Other than updated graphics, the essence of the game doesn't sound like you have any real plan to deviate much from the original. If I'm wrong, then your intent didn't come through in your description. There are more original contenders in the Greenlight developer pool, and I don't find this submission compelling enough to displace another candidate game.
Soltar Jul 31, 2014 @ 11:37am 
leSchieff Jul 11, 2014 @ 12:03pm 
Devross  [author] Mar 20, 2014 @ 7:08pm 
@ WonderGamer we do plan to have it on other sites to sell as for getting Steam keys for some of those sites that is something we will have to work out with the companys owning the site and Valve.
quack | Mar 20, 2014 @ 11:50am 
It looks like a 90' game and I don't like it. Sorry
WonderGamer Mar 19, 2014 @ 10:30pm 
I am going through a list of Greenlight items that I have upvoted based on a decision made by Steam to reject a refund request on a defective purchase. At this point I am removing my upvotes until I get some answers to some questions:
- Will it be available for purchase through other sites?
- Will people purchasing through other sites get a Steam key?

Whether I purchase it at all will be dependent on whether it will be available for purchase through other digital distributors. Whether I will upvote this or not will be dependent on whether purchases from other sites will require Steam activation or if we will be provided with Steam keys from those purchases once it passes Greenlight. I don't have a problem with Steam activation if it's a must, but I won't purchase new games directly from them anymore.
Devross  [author] Oct 28, 2013 @ 6:39pm 
@Pinchy we do plan on having caps for the bricks. As for the tiling issue that is part of the graphics update that we are working on.
Pinchy Oct 26, 2013 @ 8:05pm 
Would it be possible to make it so bricks on the edges are capped and the bricks on the inside tile better.
Smannesman Sep 6, 2013 @ 8:34am 
Fancy Rampart, interesting.