Stellaris

Stellaris

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The Zenith of Fallen Empires 2.0: The Ultimate Edition
 
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Description
This is a place where I gather all the add-on component mods for The Zenith of Fallen Empires, for the convenience of others. Just to let you know, yes, I do play with all of these.

NOTE: Temperoraily removed Sins of the Fallen Empires, because it is not yet updated to 2.2 and people keep posting bugs for it everywhere.
Items (10)
The Zenith of Fallen Empires 2.0
Created by Kolyn
Several millennia ago, the galaxy had glimpsed apocalypse when Ascended Empires waged war and brought death to countless civilizations. Convinced of the righteousness of this Great Crusade, each Ascended Empire pushed the limits of science, fielding mas...
The Zenith of Fallen Empires: Ascended Society
Created by Kolyn
When the Grand Central Square opened on our planet, crowds cheered the dawning of a new age. It should have been my hint to flee. When they started building statues of our great leader across our stellar empire, no one doubted where our government was h...
The Zenith of Fallen Empires: Fallen Weaponry
Created by Kolyn
Among the wreckages of the now Forgotten Empire, traces of the Great Crusade remain beneath the ancient ruins of its old capital. Several millennia later, still inside the precursor’s databanks are weapons designed in the final days of the last war. For...
The Zenith of Fallen Empires: Goliath Awakened
Created by Kolyn
Once upon a time, an eager fan asked a Modder if he would make him a giant battlecruiser. The disappointed fan never received an answer, and so he went on to make The Zenith of Fallen Empires, where he can be reunited with his one true love, and tells h...
The Zenith of Fallen Empires: Ringworld Empires
Created by Kolyn
We were told the spirits created our world to perfection, made us in their image and placed us as stewards of all life on this world. Our primitive ancestors even thought the world was spherical. How laughable was that. I believe that someone - or some ...
The Zenith of Fallen Empires: Utopian Paradise
Created by Kolyn
In our quest to engineer perfection, we created Utopian worlds, worlds that redefine beauty across the known galaxy. Visitors flock to these worlds to experience these wonders of the universe, and fall in love. In our arrogance, we built Utopian cities...
The Zenith of Fallen Empires: Paradise Lost
Created by Kolyn
And so the cycle began once more and the galaxy was plunged into darkness. The Great Crusade was repeating before our eyes. When we heard of the naval disaster at Alpha Centauri, our spirits remained unbroken. Even when our Enemy's armada rained hellfir...
The Zenith of Fallen Empires: Ancient Cache of Technology
Created by Chirumiru ShiRoz
"Our empire spans millennia. Legions have risen to test us.... A day, a year, a millennium—it matters not. We hold the patience of stone and the will of stars. Your striving is insignificant. Let your death be the same."
"Zaakul Remnants have ...
The Zenith of Fallen Empires: Fallen Empire Ships Start
Created by Kolyn
This mod is an add-on component mod to The Zenith of Fallen Empires 2.0 and provides the functionality of starting with Fallen Empire ship sets, and Fallen Empire City sets availab...
The Zenith of Fallen Empires: Fallen Empire Ships Names
Created by Kolyn
This mod is an add-on component mod to The Zenith of Fallen Empires 2.0 and provides a namelist fix for the Fallen Empire ship sets. Previously all namelists without 'generic' name...
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64 Comments
SlagNasty Jan 12 @ 12:30am 
How can I tell if the mod is running? In the older version, iirc, I could tell with "the Gift" event where you could research an FE ship.
rakson Jan 2 @ 11:43am 
@Kolyn So I ran a new game and food processors showed up. Thats great but im wondering what went wrong in my last game, I reached year 2350 without it showing up. I guess I just got extraordinarily unlucky? Either way, it seems to have resolved itself. Sorry for wasting your time!
Rylo Jan 2 @ 7:59am 
Is this compatible with the Glavius AI mod? Just curious since even with all the new tech AI seems to spam vanilla buildings.
DJ_shadow Jan 2 @ 7:26am 
There is a bug that doesnt show the dark palace tech to be researched and thus, i cant use the decision. I tested it in game and used console. (Tested in that removed mods which added tech and decisions) and it still doesnt show up. If this can't be fixed, alternatively, can console commands be used to forcefully add/spawn it?
Kolyn  [author] Jan 2 @ 1:45am 
@rakson Looking at the vanilla files I don't see any problems. Not sure about ACOT but I haven't touched Food Processing techs (or any vanilla tech). Are you sure you aren't a machine empire which in some cases the vanilla will stop giving the tech high weight? Are you just being unlucky with the draw? Sorry can't really help there.
rakson Jan 2 @ 1:39am 
Hi! I really love your mod but I've noticed a very odd bug. After I installed this mod, Food processing plant tech stoped showing up at all. It seems like a very minor bug, but the 25% food from agri worlds I feel is necessary in the late game. I'm currently playing on 2.2 with glavius AI, wide fleet, and extra ship components. Food processing plants appeared just fine with these mods but it only stopped appearing after I installed this one, so I believe there might be some comflict with yours. Hopefully this will reach you!
Reztola Dec 30, 2018 @ 9:31am 
It's named that because its version 2.0 of the mod, not because its made for stellaris 2.0
DED -_- Dec 29, 2018 @ 4:15am 
I tested it already seems to work fine with 2.2. But the name is "The Zenith of Fallen Empires 2.0"
aZmoDen Dec 29, 2018 @ 3:40am 
have you read any of the descriptions?
DED -_- Dec 29, 2018 @ 2:43am 
Have you updated any of these?