Battlezone: Combat Commander

Battlezone: Combat Commander

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Remodeled Furies with Recycler Variant
   
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39.244 MB
Mar 6, 2018 @ 2:21am
Feb 6, 2021 @ 1:55am
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Remodeled Furies with Recycler Variant

Description
The FURIES are back! you can now build FURY units with your ISDF Factory or Scion Forge. Included is a Recycler Variant that works with IA, MPI, and Strategy game types.

The Furies and their weapon ordinance models have all new models and textures!

Instructions:

Activate in the Mods menu from the main menu, and then click mods, select this mod and activate it. (you may need to restart bzcc a time or two in order to get it to download the mod in the first place)

Once activated, you will be able to select the buildable furies recycler variant from the extra options menu before you launch a game.

Enjoy and comment below.

Update Feb 6, 2021

Updated the Fury Fighter rocket hardpoint location so that it doesn't interfere with the craft when you fire a Wasp missile, and gave the Fury Fighter a version of bolt buddy as opposed to the scion arc cannon, the Fury Fighter should now operate more like it's supposed to.
26 Comments
Scorpster96 Nov 20, 2018 @ 4:57pm 
Hey Rocket is it cool if I use the sweet looking Fury Fighter in my mod Retaliation? I will give credit of course.
Katherlyn Oct 24, 2018 @ 5:17pm 
When you get a chance, I'd like to talk with you Rocket about your models.
Aegeis May 3, 2018 @ 9:53pm 
Can you also make this an asset mod so other mappacks can use these resources?
Rocket3497  [author] Mar 28, 2018 @ 8:22pm 
@ShadowZealot7 Guide is up! go check it out.
ShadowZealot7 Mar 24, 2018 @ 9:54pm 
@Rocket3497 Thanks for the tips, I'll keep an eye out for that guide!
Rocket3497  [author] Mar 24, 2018 @ 4:26pm 
@shadowZealot7 unfortunately the new models aren't modifiable(as they are .msh files), but you can find old versions of the bz models on bzscrap.org as .xsi files, and you may be able to get these into a 3d program using an importer, but if you are looking to modify existing models you may be out of luck as there is no way of modifying the actual models themselves at this time, you can however make your own, i'm working on a tutorial right now that will teach others what i know as far as simple ship making.
ShadowZealot7 Mar 24, 2018 @ 11:24am 
@Rocket3497 Which files are the scenes? I tried opening the .msh files in Blender and 3dMax but mothing showed up. Then I tried using an online converter but nothing showed up. How do you edit the 3d models?
Rocket3497  [author] Mar 23, 2018 @ 10:27pm 
@shadowZealot7 actually the hardpoints a vehicle has is based solely upon the name of the object in the 3d scene, in order to change what hardpoint something has, you'd have to find a way to change the hardpoint's name in the 3d file. (hp_cannon_1 to hp_mortar_1)
ShadowZealot7 Mar 21, 2018 @ 1:52pm 
Hey Rocket, do you have any tips about customizing vehicle hardpoints? I'm trying to get a scout to fire mortars instead of a cannon, but it won't let me change the type of hardpoint it has.
Rocket3497  [author] Mar 19, 2018 @ 10:10pm 
@darthlink Thanks! i'm glad you like it, i'm working leisurely on some more stuff, will release when it's done.