Stellaris

Stellaris

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Space Combat Expanded - Carrier Class
 
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Feb 27, 2018 @ 12:52am
Dec 10, 2018 @ 12:09pm
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Space Combat Expanded - Carrier Class

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In 1 collection by Princess Stabbity
Team Nessassity
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Description


This is an optional Space Combat Expanded module that adds the Carrier class to the game, complete with its own AI and tech upgrades consistent with standard classes.
While vanilla Cruisers and Battleships can dabble in carrier operations, the Carrier is designed to fully exploit that niche.



The Carrier is a battleship-sized, highly specialised vessel dedicated entirely to small craft production, maintenance and deployment. But while no other ship can match its supportive ability in protracted battles and sieges, a Carrier targeted by the main guns of an enemy battleship or outflanked by a pack of corvettes is nothing more than a glorified landing pad.
In game terms, the Carrier is a size 8 military ship capable of launching strike craft out of up to 6 hangar bays. In addition, all strike craft launched by a Carrier deal more damage and fire faster than normal. However, its own armaments and defences are minimal. To compensate for its vulnerability, Carrier will avoid close combat and prefer to stay behind the rest of the fleet.



  • Carriers fit perfectly into the fleet doctrine of the SCX Mass Effect Classes module. And because they are not subject to the Treaty of Farixen, Carriers can be used as an alternative to Dreadnoughts in providing extreme-range firepower.



This mod is dependent on the assets and code provided by SCX Core. It cannot function without it!



Be sure to check out other mods by Team Nessassity!


  • Stellaris™
    Paradox Interactive
  • Team Nessassity:
    Princess Stabbity, Nessa & Teneb Kel
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84 Comments
N3V3RFORGOTT3N Dec 19, 2018 @ 1:41am 
i just tested this with real space enabled (also makes ships smaller scaled and the carrier is the correct size btw
Pinenuts Dec 11, 2018 @ 1:35pm 
They appear but are just big compared to downscaled ships
ThornlessSky Dec 10, 2018 @ 6:22pm 
So are ships still large with downscaled ships on or do they just not appear?
Princess Stabbity  [author] Dec 10, 2018 @ 3:42pm 
Ahh, okay. We can't promise any ETA (we're trying to get a lot of mods up to date and compatibility patches are the lowest priority right now) but we'll look into it once things slow down a little.
Pinenuts Dec 10, 2018 @ 3:25pm 
Just tried it and found out that it doesn't work..
Pinenuts Dec 10, 2018 @ 2:30pm 
Okay thx for your quick reply m_m
Princess Stabbity  [author] Dec 10, 2018 @ 2:27pm 
@Pinenuts: I can't really answer that yet. It's not updated because we haven't had time to test it. If it works (or doesn't) please let us know n_n
Pinenuts Dec 10, 2018 @ 2:24pm 
I love you. but would it be okay if I use it with Downscaled mod patch for scx? cuz that's not updated yet.
Pinenuts Dec 9, 2018 @ 4:35am 
Nice I can even wait for more than that
Princess Stabbity  [author] Dec 8, 2018 @ 7:48pm 
As I said on the SCX Core page, we're giving ourselves at least a week to properly update everything. It may happen earlier than that, it may happen later, but please be patient and do not rush us. We know we need to update everything, we don't need reminders n_n