Arma 3
376 ratings
Breaching Charge
   
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Data Type: Mod
Mod Type: Equipment
File Size
Posted
Updated
0.061 MB
Feb 26, 2018 @ 8:48pm
Feb 28, 2021 @ 8:40am
24 Change Notes ( view )

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Breaching Charge

In 1 collection by Ampersand
Ampersand's Workshop
8 items
Description
The Breaching Charge allows the infantry to quickly and safely demolish walls and open doors with minimal collateral damage. The Door Wedge enables secure control over entry points. Both are powerful tools in MOUT/FIBUA situations.

Works on doors locked using:
Eden Editor > Edit Terrain Object module
Zeus Enhanced > Configure Doors module or context action

_house setVariable ["bis_disabled_Door_1", 1, true];

Minimum safe area reference[imgur.com]

Requires ACE explosives

Non-workshop version https://github.com/ampersand38/Arma-3-Breaching-Charge/releases/latest
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276 Comments
[FAB]CIGS Apr 15 @ 7:27am 
Its mod is excellent and has become a "must have" for many units around the world.
The mod really stopped working in a dedicated environment, I can't say why. Until recently, I would say 30 or 40 days ago, it was working normally.
We are waiting for your update. In my opinion, in addition to being a "must have", it should be incorporated into the game.
Anyway, great job, man.
Thanks!
PS: My unit doesn't use unsung mod.
Ampersand  [author] Apr 14 @ 2:13pm 
@patakyjay thanks for the tip. I'll look into compatibility with unsung when I get a chance.
patakyjay Apr 13 @ 6:31am 
I was having the same issue as Richard173 i believe. I ran through all my mods and found that having this mod enabled and unsung mod seems to make the breaching charge not explode. I dont really understand the conflict but maybe it helps.
Tarun K. Apr 11 @ 5:54pm 
Not working
Richard173 Jan 27 @ 9:12am 
Other ACE explosives work, just not the breaching charge lol
Richard173 Jan 27 @ 9:12am 
I'll do it when I have free time, more then likely sunday
Ampersand  [author] Jan 27 @ 6:11am 
Start with mods that all work, then add others a few at a time until it breaks. Then the conflict is in one of the mods you added last, so try those one at a time. Would really appreciate it.
Richard173 Jan 26 @ 10:56pm 
I wouldn't know where to start
Ampersand  [author] Jan 26 @ 6:59pm 
Hmm. Would you be able to identify which other mod the conflict involves?
Richard173 Jan 26 @ 5:59pm 
I'm experiencing the same bug aswell