Arma 3
419 ratings
Breaching Charge
Data Type: Mod
Mod Type: Equipment
File Size
0.061 MB
Feb 26, 2018 @ 8:48pm
Sep 30 @ 5:14pm
29 Change Notes ( view )

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Breaching Charge

In 1 collection by Ampersand
Ampersand's Workshop
16 items
The Breaching Charge allows the infantry to quickly and safely demolish walls and open doors with minimal collateral damage. The Door Wedge enables secure control over entry points. Both are powerful tools in MOUT/FIBUA situations.

Trees can also be quickly felled using the Breaching Charge.

Works on doors locked using:
Eden Editor > Edit Terrain Object module
Zeus Enhanced > Configure Doors module or context action

_house setVariable ["bis_disabled_Door_1", 1, true];

Minimum safe area reference[]

Requires ACE explosives

Non-workshop version
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Illu Oct 2 @ 12:20am 
cool thanks
Ampersand  [author] Oct 1 @ 7:28pm 
You can probably run both side by side.
Illu Oct 1 @ 6:11pm 
is this compat with Breach mod?
Ampersand  [author] Sep 30 @ 5:15pm 
Ah, yup. Thanks for the report. Fixed.
Infallible Kitten Sep 30 @ 2:30pm 
The latest update appears to have missing signatures.
Ampersand  [author] Sep 14 @ 8:46am 
Mod should be loaded on server plus all clients.
Everyone should see same effect on doors, walls, and trees.
Raptor Sep 14 @ 8:43am 
Am I doing something bad or is the mod client side? In our unit we used the breaching charge and it only worked for the person detonating.
Ampersand  [author] Aug 21 @ 6:29am 
Yes there are, just search "breaching" in the workshop page and filter for "mods" and "mechanics".
For Ace it's press Left Ctrl + Left Windows.
phillipfrancis006 Aug 20 @ 9:35pm 
hey do you know if there is a breaching mod that dosent require ace because for me idk what the button is for the ace menu thing to place this breaching charge???
Ampersand  [author] Jul 27 @ 4:23pm 
Yeah, my bad. Updated.