Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Report Screen (UI)
 
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Type: Mod
Mod: UI
File Size
Posted
Updated
0.722 MB
Feb 24, 2018 @ 3:31pm
Jun 20 @ 8:43am
29 Change Notes ( view )

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Better Report Screen (UI)

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Description
New version 5.6 as of 20.06 - Updated for June 2019 Patch.

Description
Adds Policy and City-States impact, Units, Deals and many QoL improvements to the Report Screen. The Report Screen can be toggled on/off using F8.
Policies
- This is a new tab, that lists all policies with their impact on yields when activated.
- Policies are grouped by type and there are filters.
- Also includes Pantheons and Follower Beliefs.
- Supports any new types of Gov Slots (e.g. from Rule with Faith).
City-States
- This a a new tab, that lists all city-state bonuses with their impact on yields when activated.
- Shows separately 3 levels of influence and suzerain bonus.
Yields
- "Go to City" function (click on the city name).
- Displays net food with a detailed tooltip.
- Shows city focus markes and city population.
- Adds new lines with detailed yields information.
- Condensed Building and Units expenses.
City Status
- This tab has many improvements (e.g. religion/pantheon icon, Loyalty shown as "change per turn", garrison unit, walls markers, shows governors' promotions).
- Lists built Districts, uses colors to visualize status, many tooltips.
- Status icons for various effects plus info about built Wonders.
- "Go to City" function (click on City name).
Units
- Click on a unit name to go to this unit.
- Extended promotion info showing "hidden" abilities from modifiers.
- Units with moves left (end-turn-blocking) are clearly marked.
- Promotions markers and a tooltip with all promotion names, also for spies and religious units, colored heath value.
- "View unit", "Upgrade unit" functions in Units tab.
- Shows closest city and district icon if a unit occupies one.
Resources
- Sorted by name, Filters, visual improvements.
Cities (GS) New tab with city information specific for Gathering Storm.
- Power consumption and production.
- CO2 footprint for a city.
- Nuclear Reactor info.
- Dam and Flood Barrier info inc. number of endangered tiles.
- Number of tiles with railroads.


Works with vanilla, Rise & Fall, Gathering Storm and all official Scenarios. Supports all languages. Compatible with:
- CIVITAS City-States Expanded,
- Rule with Faith,
- Combat and Stacking Overhaul[forums.civfanatics.com],
- ConciseUI.
- CQUI.

Mod homepage on CivFanatics[forums.civfanatics.com].

Important information
1. Sorting in Policies tab will not be implemented.
2. Please be aware that information displayed in Yields tab may be different from information shown in other places in the game. This is just how original Firaxis code works, the mod doesn't change that. I have added some missing information from common modifiers, but there are simply too many of them to implement all. However, I would appreciate posts about such discrepancies and ideas on how to improve the reports even more.
3. Stacking policies. Policies are calculated based on actual, current yields. Because some modifiers may affect the same objects, it might happen that some yields could be calculated twice. I have NOT yet came across such case, but there are hundreds of modifiers, and many are created in custom mods. Obviously not all of them are supported by the mod. As for now all required for vanilla and R&F policies are supported, plus several others related.
3a. Yields for policies that are actually activated may suffer from this effect.
4. Unknown effects. The exclamation sign appears when there is an effect not implemented in the mod. This usually is a non-yield affecting one, like speed wonders, get extra xp, etc. You can ignore it basically, it helps me tracking which effects needs to be implemented. It should appear ONLY for policies NOT affecting per-turn-yields. If you find a policy that is NOT processing correctly a modifier that DOES affect yields - let me know and I will implement support for this modifier. Also, you don't need to check them again and again because they are the same all the time, each game, in every turn. They are related to the game internal configuration, not your current situation in the game.
5. The tooltip for a policy impact yields shows some technical information. It is intended for debugging and testing purposes, not aesthetics (be aware that it will not be localized). However, if you are interested how the game engine works, you might find some useful info there :)
6. Extended promotions info in Units. Information here comes directly from game's engine and is based on actual attached modifiers. It is a bit technical, I try to present it in an understandable form using icons and existing texts. Please do not report effects listed multiple times (especially from Great People) - this how they are internally handled, Great Generals listed as Great Admirals - because they share the same modifiers and unified combat strengh for all types of "strength" (ranged, defense, etc.) - the game uses one type of modifier for all such effects. But... please report any effects that will appear in grey - these are the ones that need still to be implemented.
7. Follower Beliefs. Calculations for these beliefs assume that all cities are following a religion that actually has the specific belief. In real game, if not all cities are following this religion, the final effect will be ofc smaller. This is more of a "what-would-be" scenario.
7a. There is no Founder nor Enhancer beliefs. Only Pantheons and Followers.
8. The impact from city-state influence is shown as "what-would-be" with a single one, plus in brackets the actual impact as in current game situation (basically the former multiplied by the number of influenced CSs).

Credits
- Original Units and Deals tabs are from Unit Report Screen mod, created by G.Miller.
- Checkboxes in Resources are from CQUI.
- nightfearer - Japanese localization.
- Tyolan - French localization, widening the window by 120px.
- copysoul - Chinese localization.
- RohBang - Korean localization.
- Gorlod - Spanish localization.
- Zergus - Russian localization.
- Rac - Brazilian Portuguese localization.
- Sun Ce of Wu - Italian localization.
- Aristos - better Unit Upgrade icon functionality.
Popular Discussions View All (2)
13
Jun 29 @ 2:17am
PINNED: Please report issues here.
infixo
0
Apr 17 @ 5:06am
How to read Minors tab
infixo
< >
423 Comments
maxheadroom68 Jul 9 @ 11:06pm 
Love your work! Please add me to the list of folks asking for hotkeys to bring up individual reports. (Like "u" for the unit list, for instance.) Thanks!
savoir10 Jun 24 @ 8:11pm 
Thanks Infixo.
Raven_2012 Jun 21 @ 6:14pm 
@infixo Simplified Gossip mod has been made compatible with BRS:
This is what FinalFreak16 wrote:

"I have removed my edits to the report screen. There should no longer be any compatibility issues between this mod and Better Report Screen.

I have also implemented the new icons in the Diplomacy Screen View."
sdgabai Jun 20 @ 4:27pm 
Thank you for the update! My husband and I enjoy it a lot in our co-op game. It makes a huge difference in our games.Thank you!
Moyocoya Jun 20 @ 9:00am 
OK, thank you very much !
infixo  [author] Jun 20 @ 8:51am 
@moyocoya This wrapping issue has been fixed in version 5.6.
Moyocoya May 16 @ 11:34pm 
I have a bug at the bottom of resources screen. See my last picture here : https://steamcommunity.com/profiles/76561198052819082/screenshots/
thcr18 May 6 @ 5:49pm 
Thanks. It drives me nuts how they got rid of the unit reports screen.
infixo  [author] Apr 28 @ 7:28am 
@kurt If you want anybody to help you, then you should post logs somewhere. Screenshot doesn't say anything.
Kurt Apr 28 @ 6:07am 
No, it's not because of him. Checked, launched a new batch with this mod (and other mods). There are no errors. Excuse me. Thanks for the mod, it's super.